Articles News

MMORPG News: PSO2 New Class, A:IR Announcement, Peria Chronicles, ArcheAge Unchained & More!

MMORPG News: PSO2 New Class, A:IR Announcement, Peria Chronicles, ArcheAge Unchained & More!

It’s a brand new month and honestly, more stuff has been announced in the last couple weeks than pretty much any other week since I’ve been doing these videos.
So, let’s not take up too much time with the intro, yeah?
We got a lot of news this week: Peria Chronicles, ArcheAge: Unchained, Zenith, Astellia, Caravan Stories, A:IR, PSO2, BDO Mobile and more.
So lean back, relax, and let’s jump into September 2019’s first Weekly Byte of MMORPG News.

Peria Chronicles

I covered this last week but I figured it is worth including in an MMORPG News video as well purely due to the fact that so many people were highly anticipating the game and now.. well, now thanks to Nexon’s internal issues, it’s something that will never see the light of day.
Yes, Peria Chronicles, the Anime MMORPG we were all excited for is officially cancelled. But not only Peria Chronicles, several other currently unnamed games Nexon was developing along with various Nexon subsidiaries.
These include 2 North American companies as well – leaving hundreds of people without jobs.
So yes the cancellation of Peria Chronicles is definitely somber news, the worst news this month is that there are now hundreds of people unable to feed their families because Nexon couldn’t get their shit together.

A Tale in the Desert

I did a video on A Tale in the Desert earlier this week where I went on to discuss how unique of an MMO it was.
Surprisingly a lot of you hadn’t heard of it, let alone played it so I was right in assuming it was a good time to feature it.
Especially given that Tale 9, the most recent update for the game just went live last week, bringing with it a complete wipe of the entire game and all progress with it.
Leaving people to begin anew – something A Tale in the Desert does every 18 months to keep the game evolving, changing and never growing stagnant.
Honestly, it was one of the most unique experiences I’d had in a long while and recommend trying it out now while everything is highly active if you haven’t already.

ArcheAge: Unchained

Before I get into the ArcheAge Unchained news.. I want to inform you all that I’m holding a giveaway for the game.
If you don’t want to support the game in case it ends up failing again, being pay to win or.. worse, then make sure to participate to win a free copy of the game and test it out without wasting a cent!
Now, for everyone interested.. and I know there are quite a few of you that are, ArcheAge Unchained is officially launching on September 30th as a buy-to-play MMORPG.
Unchained is not a new game – it’s an alternate version of the current game without pay to win features. Or, at the very least that’s what we’ve been told.
While I’m not going to question the validity of what Gamigo are stating will or will not be in-game, I’m going to remain skeptical until proven true. Founder’s Packs went live last week in anticipation of this announcement.

Pagan Online

So I did a video on Pagan Online months ago discussing what I thought the game was going to be like after playing it for a little bit.
The last 2 weeks though I got to delve a lot further into the game than I thought I would’ve been able to as I was given access to a more updated version of the game than what the public had access to.
I got to play new characters, test out new features and.. well I had fun.
I know the game may not be of interest to some people but since it just launched last week I felt it was crucial I let you all know it’s fully playable and fully accessible now.


I spoke about Zenith last month – how they managed to raise the $25,000 funding to fully fund their game in a mere 4 hours.. but as of earlier this week, the game has crossed well over $200,000 in total funds raised.
Which is ridiculous.
Various stretch goals have been met thus far with more looking to easily be met over the continued length of the campaign and for those of you that are concerned it’ll be for VR only, Zenith is planned to release onto desktops as well.


It’s no surprise that Atlas has received mostly negative reviews since becoming available last year. It, just like its predecessor, ARK, is a buggy mess.
And the team behind the game – again, like with ARK, thought it was a good idea to release it in its current state. This has proved to be a.. less than stellar idea as the game has yet to really take off.
The new lead designer for the game whos name I shall not even attempt to pronounce has assured us that there are changes set in motion to change the games course before it’s too late.
They offered a new development roadmap that lists a large selection of changes that they have planned to make to appease the community that – to this day – are still somehow playing.

Astellia Online

Before I get into the official release date, like with ArcheAge I do want to let you all know that I’m holding a giveaway for Astellia – completely on my own, not sponsored in any capacity.
The team behind Astellia have confirmed that the game will be officially launching on September 27, 2019.
Anyone that has pre-ordered Astellia will be able to log in as early as September 20th as part of the headstart event. Do note that the game is buy-to-play, not free-to-play, so you are required to purchase the game to play it.
A single purchase – not a recurring fee.

Caravan Stories

Caravan Stories, after a regrettable delay have confirmed that they will now officially be releasing onto PS4 on September 10th.
The game will be completely free-to-play, offer full Japanese audio with English subtitles – something I’m sure a lot of you are going to be more than happy with.
I know you guys have been waiting for this one as Anime MMOs – especially on consoles are in very short supply.

Black Desert Mobile

You may hate mobile games but you can’t deny that Black Desert Mobile looks pretty damn good for a mobile title.
Now for those of you excitedly anticipating the game – and even those of you that are merely interested in trying the game out, you’ll be happy to know that global pre-registration has begun, allowing players to register in preparation for its launch.. which looks to be inching ever closer.
While no official set-in-stone date has been given currently, they are continuing to reiterate their statements made earlier this year that the game will be available on both iOS and Android devices simultaneously in 2019.

Bless Unleashed

I keep getting contacted by the team behind the upcoming Bless Unleashed to take a sponsored look at the game, and every time I’ve told them the same thing: That I had a bad experience with Bless Online and can’t in good faith take a sponsored opportunity from them because I haven’t tried the game out and it could end up.. messy.
In light of this, they have announced that there is a new open beta planned for November 7th that will be running through November 21st for those of you interested in trying out the game before.. well, their next beta test or the launch, whichever comes first.
Updates have been made since their first closed beta back in April – including performance improvements, combat overhaul and.. some small rebalancing to the early-game progression.

Riders of Icarus

I spoke in the past about how Nexon was losing publishing rights to Riders of Icarus because of issues they were having – issues that have affected Peria Chronicles’ release and issues that have left hundreds of people jobless.
Now, after transferring the game over to Valofe Global – with absolutely no data loss by the way, the new publisher is promising to keep the game more actively updated and remain more actively engaged in the community itself.
Bold promises to make, but I hope for the sake of Riders of Icarus players that they hold true.

Population Zero

I haven’t heard much in the way of Population Zero in a little while so when it was announced that they would be opening up Founder’s Packs on their website, in anticipation of their upcoming Closed Beta this month.. I was a little skeptical.
Regardless, with an expected Closed Beta release date of September 18th, it looks like more of us will have the opportunity to fully test out what the game has to offer us as players.
Population Zero has been in Alpha testing since early this year in March.
The game is officially slated for launch in 2020 sometime as a completely free-to-play title, so if opting into the Closed Beta this month isn’t enough to get you to purchase a Founder’s Pack – not a big deal, you’ll be able to play it sometime next year either way.

Ascent: Infinite Realm

After an informational-drought over the last couple months, the team behind Ascent: Infinite Realm have finally offered up a little in the way of information.. however it isn’t pertaining to a Western launch.
Instead, they’ve shown off some of the cute little pets you’ll be able to obtain in-game along with some new locations. But that’s pretty much it.
They’re still remaining silent on when the game will launch over here – not a peep outta them in a long while.

Mad World

Netmarble, South Korea’s largest mobile-gaming company – responsible for games like Lineage 2: Revolution have announced that they have acquired worldwide publishing rights for the upcoming Mad World MMORPG.
I can’t really speak to how pay-to-win the game will be as I’ve never, honestly, played a Netmarble game but it’s promising information to learn that the game now has a confirmed worldwide release scheduled.
Exactly when is still unconfirmed though information will be made available eventually. I mean, hey! At least we have confirmation we’re getting it!

Phantasy Star Online 2

So if you weren’t aware that Phantasy Star Online 2 is coming to North America next year.. then here you go, this is now news you’re aware of! But that’s not it!
The Japanese developers announced that a brand new class was coming in October called the “Etoile” – my French is terrible so I’m not gonna elaborate on pronunciation any further than that.
Kinda reminds me of KOS-MOS from Xenosaga. There isn’t much in the way of information release on it right now but it does utilize beam-sabers, so… yeah.
Considering it was revealed that the North American version of the game would be up-to-date with the Japanese version.. it looks promising that we’ll have access to the new class when it’s inevitably released here next year.

The post MMORPG News: PSO2 New Class, A:IR Announcement, Peria Chronicles, ArcheAge Unchained & More! appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

KurtzPel – Testing Out The New Kardia Island Shore Battle Royale

Testing out the new Kardia Island Shore Battle Royale in KurtzPel

So it’s been a little while since I played KurtzPel.
There have been quite a few updates made since last I checked in on it – a brand new game mode, the Kardia Island Shore specifically.
When I got reached out to to do a sponsored look at the content, I figured this would be a great opportunity to do one – test out new content considering I’ve been meaning to do a follow-up look.
So, I jumped right in, excited to see how the new PvP mode functioned. But, as I mentioned, it’s definitely been a while and I was a little rusty.
Naturally, the first thing I did was stare at my character for a moment as I’d forgotten I left her.. in the state she was in.
Then while queuing up for a 2v2 match – ’cause let’s be real here, I don’t know what I’m doing at this point and need a little practice before jumping into the new game mode, someone recognized me.
I told them I’d include them in the video, so.. hey Melovil!
Admittedly, choosing to first participate in a warm-up match was definitely a good idea. Because.. well, there’s a joke to be made here about how much I suck but this is a PG-13 video and I’m above that.
Although after a couple minutes my long-lost skill had returned and – yes, we still lost the match, but by the time it was over, I like to believe that I’d carried us to almost-victory.
Now, completely warmed up, I queued for Kardia Island, ready to do battle and assert my dominance over all the other Chasers participating.
The queue took a little but I was queuing on a weekday after noon, so.. yeah that was probably my fault.
But I did meet a few people in-game that knew who I was and were more than happy offering their assistance in getting me footage by queuing simultaneously.
They ended up circling me in preparation for what can only be described as some unusual sacrificial ritual but that was okay.. I could’ve taken all of them.
Then the queue finally popped and.. I was thrown into the Kardia Island Shore.
Thankfully, one of the first people I saw was Wolphite, one of the people that queued up to assist me in obtaining footage.
Throughout this encounter, he would remain a steadfast ally right to the very end..
Honestly, I felt a little as though I was in the Hunger Games, trying to avoid enemy players because this was my first time in here.
I did find one guy that wanted some of this though – Tiffles. He thought he could take me 1v1, and.. he was right. That probably would’ve ended my journey right then and there had I not been saved.
In the end he ended up running off and I was left once again to scour the battlefield for enemies..
Then I made it to what I believe was the center of the map, since there was a giant beam of light emanating into the heavens, attracting all manner of players.
This is actually where the bulk of the battles seemed to take place – and me being the little mastermind I am.. decided to wait until the opportune moment to strike and claim my kills.
In all seriousness, though, I had a lotta fun on Kardia Island.
The isle itself functions like a Battle Royale map, with the island slowly shrinking in size and you needing to eliminate your opponents while attempting to avoid the force field of death that is closing in on you.
There are rewards to be had the longer you survive – I managed to survive until the bitter end where ‘ol Wolph decided to sacrifice himself for me since he knew it was for the greater good.
One thing I found interesting was that whenever I landed a killing blow on an enemy I recovered HP. At first I had no idea what healed me – but after the second killing blow things.. clicked. C’mon, I’m not that oblivious.
I haven’t really done many Battle Royale’s. I never got into PubG, Fortnite or Apex Legends, but I did enjoy the Black Desert Battle Royale and this was a lotta fun.
Especially since you could see enemy names. This meant you could single out friends or even work together with them to try and secure a chance at victory.
I forgot how fun this game was and how entertaining it could be. And the community was a lot of fun planning this with.
KOG are planning on expanding the game mode over time but right now it’s a lighthearted way of murdering friends and making new enemies.
I’d recommend trying it out if you haven’t already or if you haven’t tried KurtzPel yet then at least giving the game a go – especially this game mode. It’s an absolute blast.
Unless you get ganked.. in which case.. yeah.
Again, if you want to try the game out or test out the game mode then go ahead and click the link in the description or pinned comment! Maybe I’ll see you there at one point.

The post KurtzPel – Testing Out The New Kardia Island Shore Battle Royale appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

Hunter’s Arena: Legends is a Blend of the MMORPG and Battle Royale Genres

I’m an avid MMORPG fan as I’m sure most of you watching are. I mean you’re watching me, and I do mostly MMO videos, so.. yeah. Glad we got that outta the way.
I’ve never really been into the whole “Battle Royale” craze. I played a little PubG back in the day, tried Fortnite but never really got into it and by that point, I was already exhausted so I skipped Apex Legends.
Then MMOs like Black Desert and Ashes of Creation announced their intention of making Battle Royale modes, and.. well that seems to be the craze these days.
Although Battle Royale’s aren’t a bad genre nor are most of them bad games – I will admit that I was taken a little aback when I heard about Hunters Arena: Legends – a melding of both the MMORPG and Battle Royale genres.
They approached me and offered to sponsor a video of the game, offering me tons of information and footage not available to the public with which I could make my community more aware.


Hunter’s Arena: Legends, which I’m gonna go ahead and just call Hunter’s Arena henceforth is a brand new Battle Royale being developed by the South Korean company Mantisco.
The game is built on Unreal Engine 4 and looks astonishingly stunning. I’ve watched several trailers and looked over a lot of the footage and I’m genuinely impressed with how good this game looks.
Traditionally, Battle Royale’s are about surviving while eliminating the other players participating in the match. In Hunter’s Arena, the game has a lot of aspects included such as a leveling system, trading system, and PvE content.
See, not only do you fight other players for supremacy, but there are thousands of monsters spawned around the map that you can fight, level off of and there are boss monsters to kill that give pretty sick rewards.
The team mentioned that while bosses could definitely be soloed if you were a high enough level, it would be significantly easier for a team of 3 – which I probably should’ve mentioned this game uses.
Just like Apex Legends, Hunter’s Arena features teams of up to 3 people. Meaning teamwork is crucial to come out on top. This is why the term “RPG Royale” was coined for this specific genre of game.


Interestingly, Hunter’s Arena is a fantasy themed melee-oriented game. From what I was told, there are no guns here – players instead have access to a variety of close-range weapons and magic spells.
As an example, one of the characters, Tara specifically, is a Mage that utilizes Water, Fire and Ice elemental magics. Speaking of, there are 3 other characters total with over 20 more characters currently in development.
Taigi is a sexy scythe wielding goddess of death, Mir is a hulking AoEing giant, and Aiden is a tank. Or as tanky as I guess you could be in this kind of situation.
There are special items available in-game that provide additional effects like smoke bombs or flash bombs that you can use to mess with enemy vision, making it easier for your team to get the jump on them.
There are several game modes you can play through:
Survival Mode, labeled “Trio Mode” is the classic Battle Royale mode that most people are familiar with. It has 3-man teams fighting against one another in a large 60-player battle to see who emerges victorious.
That’s the only game mode I knew existed for the Battle Royale mode, honestly. I had no idea there were more – so this was definitely news to me.
“Solo Mode” is the other mode that is present in-game that I currently don’t have much information on.
They mentioned they have no intention of introducing a “Duo Mode” into the game so from that statement, I believe it may be possible to solo-queue for Solo Mode.
The map is 2 square kilometers in size meaning that there’s a lot of room for exploration. Mantisco have stated that there will be quite varied environmental landscapes to experience: Lava fields, snowy areas, forests and deserts.
Since the field is so large, naturally there would need to be a mode of transportation outside of running on foot, and that is where horses and gliders come into play.
Imagine descending onto an enemy from above by glider and reigning fire onto them as little Tara. Man, that’d be insane.
The game also makes use of a day and night cycle, meaning that over the course of your game the day will turn to night and vice versa.
Now, anyone that plays PvP games knows that being able to see your enemy is the key to victory, meaning that hiding during the night and launching surprise attacks is likely to be prevalent.
Which, honestly, is part of the fun of PvP to me – pouncing on your enemies before they’re even aware you’re there.


Hunter’s Arena: Legends looks like a pretty sick Battle Royale – or, RPG Royale, rather.
It blends both the leveling system, exploration, team work and PvE modes of an MMORPG and the PvP and survival aspects of the Battle Royale genre to make for.. well, this.
A beautiful RPG Royale with a dedicated team of developers attempting to make a PC game that can appeal to fans of both genres.
I’ve always believed that South Korea makes some of the best looking MMOs but the Battle Royale genre is a growing market for them – they’re still trying to find their footing. And I think Hunter’s Arena might help with that.
I plan on playing the game at launch purely to cover it ’cause honestly.. the idea behind the game is a pretty damn cool one.
Being able to level, upgrade your skills and work together to slay monsters, bosses, and world bosses while attempting to survive and eliminate enemy players.. is bound to be thrilling.
I’ve always been a fan of PvP and this looks right up my alley. It might actually get me into the Battle Royale genre, who knows.
Regardless, I’m excited and I look forward to not only learning more, but also seeing more about the game over the course of the year.
In a recent interview, the team mentioned that they were over 80% through completion of the game. So with that in mind, we should be seeing the game in some form very soon!

The post Hunter’s Arena: Legends is a Blend of the MMORPG and Battle Royale Genres appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles Giveaways News

ArcheAge: Unchained Giveaway – Claim a Free Copy of the Game!

Win a Free Copy of ArcheAge: Unchained

Gamigo recently announced that they were going to be releasing a buy-to-play version of ArcheAge, which I covered in my video below. It doesn’t look like it’s going to be pay to win (at least in the short-term,) but for those of you that remain skeptical, as you should, honestly, here is a giveaway – I’ll be providing a few copies of the game COMPLETELY FREE to winners that participate below.

ArcheAge: Unchained

The post ArcheAge: Unchained Giveaway – Claim a Free Copy of the Game! appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

Torchlight Frontiers Alpha Impressions

Torchlight Frontiers Alpha Impressions

Hey guys, this is Mrs Stix logging in to Torchlight Frontiers, a game currently in alpha testing and an up and coming online ARPG. This is the third installment in the Torchlight series but comes with a new twist, it’s in MMO format so now you can play with friends and stumble across others in the world. The developers behind the game, which spawn from games like Diablo and Fate to name just a couple, are called Echtra Games have been taking slow and steady steps towards this game. Torchlight started out as a single player, then in Torchlight II they introduced partying with up to six different people, and now the game they’ve all been heading for has been put out there and is filled with story, fun, and friends. You’ll be able to play this game on PC, Xbox One, and PS4!
As you can tell the art style for this game is pretty awesome looking. It’s a top-down isometric style and reminds me quite a lot of Diablo III mixed in with Dauntless’ cartoon style. The world itself is set in the same universe as the other Torchlight series. You’ll be able to pick between three different classes that you can custom build as you go along. Another class is being teased currently, but we’ll have to wait and see! The first is the Dusk Mage, basically the light and dark forces combined into a pew pew magical medley of melee and ranged. This class can go both male and female with a range of skin colors. Nextly is the Forged, a robot with only one gender, robot. There’s currently no customization for this class but it does seem to be more melee based with the ability to shoot fire out of its chest. But if being a robot doesn’t appeal to you but the aspect of mechanical pieces does then Railmaster is the class for you. I almost think of this class as a tank as it has a literal train following it that can provide protection in the form of a shield for the party while the player swings its giant melee weapon at its opponents. It can be both male and female with the same choices of skin colors as Dusk Mage. Hopefully more customizations are on the way as this is only Alpha.
Something that isn’t new to Torchlight are pets. After creating your character you’ll be faced with choosing between three different pets. You can choose between an owl, rat, cat, or toad….no wait, that’s Hogwarts…erm. Ok, so you have a dog, owl, and a llama to pick from. I really debated on going with the llama but the dog just looked so much like Doug from Up, I just had to do it. The base pets all have the same skill which is damage boost, but as you go along you can farm different types of pets from boss drops to unlock more skills for your pets to have. You can also get gear for your pets to ensure they stay with you longer, and when you use a healing potion, they get healed too, and thank goodness, Doug almost died a few times. But if you’re really low on healing potions or your pet is just really annoying, you can send it home for a period of time to heal up. I may have died a few times, but I never let Doug down.
The weapons system is also very impressive. I went Dusk Mage and found myself faced with many weapon types from drops. I could have a staff and beat someone to death close range, a mace, a high-fiving hand of death, or a sword and shield, or heck even just a two handed sword. Each new weapon would affect your base attack. There were just so many options that affected the way I could play my character that I found myself curious on what the next weapon would be just so I could see the skills at work. You can also unlock Relic weapons, something that will level up just like your character does, unlocking its own special selection of skills that you can use in the heat of battle. The skills themselves that you unlock and level up are also diverse as you only have six skill slots, so it’s best to choose your build wisely. I on the other hand just did what looked cool. Don’t judge me!
The world itself is pretty neat to just wander around in. You’ll have a quest hub, or main city to return to, but as you venture out you’ll find the different areas are fun to explore as you slash your way through varying monsters. You’ll also find yourself facing different enemies between the day and night cycles, something refreshingly classic from older games. But as you go along you’ll stumble across other players and also materials to collect. These materials can be taken back to your own personal fort that you can build up and craft in, something I’ve only dabbled in a little to make my relic weapon. And of course, erect a statue in my honor, because I’m awesome and my fort needs to know it. A new feature they just added as well is something I find very interesting in this game and that is the difficulty setting. You can pick between a scale of casual to ridiculous, the choice is yours, or well, your parties too. You need to be careful when partying as the instances you enter into will be set to the lowest set person in your party. In the public world though you’ll be facing monsters of your own set difficulty, regardless of party. And I’d like to stop here and give a big thanks to SledgeAxe and Memnoc, who were hapless wanderers who agreed to help me in a dungeon I was struggling with, because I’m special.
So overall, I’d like to say if you’re into this style of game and you like to hack and slash, this is a great game to play. Personally, I’m already trying to get Stix into the Alpha with me so we can play together. Plus, it’ll be free to play, and let’s be honest here, it’s worth a try! I look forward to seeing you in-game!

The post Torchlight Frontiers Alpha Impressions appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

Looking for a Unique MMORPG? A Tale in the Desert May be for You!

Looking for a Unique MMORPG? A Tale in the Desert May be for You!

This is perhaps one of the most unique MMOs of all time. So before you click away.. take a few minutes to learn why that is.
Now I did a video on A Tale in the Desert back in.. 2017? I think. Maybe it was 2018, my memory isn’t what it once was.
But I didn’t get very far and didn’t understand the game.. at all.
So. Fast forward to 2019, I read that they were releasing their brand new Tale – Tale 9, which is a complete wipe of the game and a re-launch with new features and new things to accomplish – what better time is there to jump in?
As I stated, one of the most unique MMOs I’ve ever played.. and I’ve played almost all of them.
I know you guys are often looking for something special – something innovative, something truly unique.. and I believe A Tale in the Desert might be that game.
See, unlike most MMOs that have an emphasis on combat – because we’ve been lead to believe that MMOs need combat, A Tale in the Desert has a large focus on a variety of social activities providing the basis for the game.
And by “a large focus,” I mean that the game doesn’t actually have combat at all. Instead, you work together with the community to build up and craft your very own life.. while supporting the other members of your faction.
Factions play a large part in the grand scheme of things. They allow you access to new building options, public work projects and even allow for participation in community events.
Over time, you’ll gain the ability to become a Faction Elder – giving you the power to expel members from your faction or even invite members of another faction to convert!
Your life in Egypt is finite though, as every Tale has a limited duration. See, A Tale in the Desert offers both a foregame, midgame and endgame.
On average, each Tale lasts a grand total of 18 months, after which the game ends and the next Tale begins. Each Tale bringing with it new features that are often made at the request of the playerbase.
I played the game over the weekend and I gotta say, it definitely doesn’t hold your hand.
I’d forgotten what that was like with MMOs these days all either auto-pathing you to your quest objective or highlighting exactly what you need to do as to not provoke any thought or problem solving ability from the player.
Instead, I was told things like “find a rock near the water,” which took me.. probably 20 minutes to do because all I saw were plants. I didn’t know I had to click something on my screen to loot it!
Then things like “craft a blade from the skill menu” and not telling me that the skill menu was actually accessed by right clicking my person, as opposed to the skill menu at the top left of the navigation menu.
So, things like this.. things like this made me think and engage the community for help. Some of the quests took me forever to come to the conclusion of what I needed to do while others the community helped with.
This kind of difficulty is something I don’t see in newer MMOs and something I sorely miss. I guess that’s part of the reason why Classic WoW has done so well for itself since launching.
Since Tale 9 just launched the playerbase is at its peak – I logged in and saw at least 30 different players running around participating in the newbie area like I was.
New players were spawning in at least every other minute, with current players building their cart and leaving the newbie zone, to make a life for themselves in Egypt.
I’ll admit, when I booted the game up I did not in expect the game to have so many people playing it – nor did I expect to see so many new players logging in after I had created my character.
The community is actually pretty damn large and that’s refreshing to see as the game really is a unique little gem that a lot of people have overlooked.
I played through the game over the entire weekend, recording footage up to being able to begin your journey in Egypt so players are capable of experiencing everything their new life has to offer themselves, without spoilers.
I had a lotta fun. I went in expecting to feel a little.. bored, I guess, with a lack of combat but what I was greeted with instead was engaging, thought provoking gameplay.
An MMO that had me think about what I needed to do and actually use my brain, or the experience of the community, at least, to make progress.
This is the kind of innovation I wish we had in MMO development right now. This is the kind of game I wish developers would take a risk and try to make.
We don’t need the tried-and-true, already-established style of MMOs that have been failing over the last 10 years. We need something interesting – something different.
A Tale in the Desert is an MMO that has you progress over the course of a finite life providing you an end to every playthrough with thousands of other players.
The game constantly reinvents itself to remain fresh and offer players a constant incentive to keep playing whilst never allowing the experience to grow stagnant.
A Tale in the Desert is different. It’s unique. If you have yet to try the MMORPG out then you are definitely missing out.
Yes, it isn’t for those of you that need to kill things. It’s for those of you that just want something new and to experience something they haven’t before.
What else could you want out of a new game?

The post Looking for a Unique MMORPG? A Tale in the Desert May be for You! appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News Top 10s

10 MMORPGs To Play in September 2019

10 MMORPGs To Play in September 2019

It’ll be the first day of September tomorrow, and that means that today I’ll be introducing you all to 10 more MMORPGs I think you should at least give a try in September 2019.
These are not “the greatest MMORPGs” to play right now. These are 10 games that you may have overlooked at one point in your MMO career – that you may have not even known about.
This video is a continuation of the “MMOs you should try out each month” series I’ve been doing all year where I introduce you to new MMOs you may or may not enjoy.
So allow me to clarify: These are in no way “THE BEST MMORPG IN 2019.” Merely MMORPGs I believe you should try out. If you don’t like any of them, no problem. Maybe you’ll enjoy next month’s more!
Now let’s jump right in.


I figured this would be the perfect game to begin this with. A Tale in the Desert has been around since way back in 2003 – and to this day is still actively developed and played.
I have a dedicated video for it coming up on Monday, but suffice it to say.. this is probably the most unique MMO I’ve ever played.
I know there are a lotta you guys that enjoy crafting. I’ve never been all to fond of it myself, often prefering other people to craft stuff for me while I benefit from their hard work.
But, A Tale in the Desert is very different. Unlike most MMOs – there is no combat in this game. Meaning that.. well, you need to pre-occupy yourself with other activities.
Crafting and building are two of selling points of the game, having players populate the land with their creations.
It’s a very interesting take on the genre that works well for people interested in trying out something innovative and unique – a feature seemingly lacking from today’s generation of MMO developers.
Tale 9 – their most recent update just went live last night so if you want to jump in-game when the population is at its peak, then now’s the time to do so!


The reason I listed ArcheRage – the private server here was because Gamigo just announced their plans to release a buy-to-play version of ArcheAge called ArcheAge: Unchained.
Their goal? Attempt to keep a non pay-to-win version of the game running concurrently with their very pay-to-win non-Unchained version of ArcheAge.
But a lot of people are still very skeptical of Gamigo, as they should be.
So in light of this, I opted to include ArcheRage because not only do I believe it’s a much less pay-to-win version of Gamigo’s current ArcheAge game, but also as a mere alternative to concerned players.
You could very well enjoy Unchained – it might turn out really damn good. But on the flipside, this could be Gamigo being Gamigo and.. you could end up burned, as history has proven they like to do.
So with this in mind, I can definitely recommend players play ArcheRage over Gamigo’s official servers – at least until we have a clear view of what their actual goal is with Unchained.


Anime MMOs seem to come and go. I’ve played my fair share of them and only a couple of them have really stuck with me.
Grand Fantasia was one of those games. It’s not the best looking Anime game – not by a long shot. It’s a little dated. Well, it’s actually pretty damn dated but older games aren’t necessarily bad.
I still play FlyFF from time to time because it was one of my first Anime MMOs.
Grand Fantasia though is.. a pretty basic game. It plays just like every other traditional game in the genre. Tab target combat, questing, monster grinding.. y’know.
But there was something about it when I played it. The silly, childish nature of the game maybe? I dunno. It had a certain.. charm to it.
The only unfortunate thing was that the population was almost non-existant. But that’s a reoccuring theme for Anime MMOs.


I have endless opinions to give on Final Fantasy XIV. It is my main MMO after all. Or, one of my two main MMOs, anyway.
I’ve played Final Fantasy XIV on and off since Heavensward launched, finally deciding to dedicate a large portion of time to it in Jaunary of this year as I knew Shadowbringers was coming.
What I was greeted with was a pretty slow introduction to the game but ultimately one of the best stories ever told in an MMORPG. Maybe even one of the best stories told in a Final Fantasy game, period.
There are more than a few good things to say about the game – it’s beautiful, especially the further you get through it. The story is unparalleled. There’s almost an endless amount of content to partake of.
The class system is one of the best I’ve seen in an MMO, the boss fights are incredibly well done.. this game to me, has it all. Some people argue that pre-max level content is slow and tedious and they aren’t entirely wrong.
Especially with the pruning done in Shadowbringers, lower level combat can definitely be an.. arduous process to make it through but then that’s more or less the same for the vast majority of games.
You won’t find many, if any MMOs with the quality that Final Fantasy XIV offers.


So, with Peria Chronicles cancelled earlier this week I figured this would be as good a time as any to re-route player attention to Mabinogi.
While, yes, it is a Nexon game just like Peria Chronicles was, the game is still up and running and has been for well over 15 years now.
It’s probably the most complete, most Anime-esque MMO I’ve ever played, offering players the ability to live their life in the world they’re playing in. Like, actually live their life.
Not just quest, kill monsters and level up, but participate in slow, arguably tiresome at times content like getting a part-time job, finding someone to settle down and marry, resource gathering, player-run stores, city trading, an aging system and.. yeah.
Living your life in the game. Which honestly makes Mabinogi one of the more unique MMOs out there. Still, its population has declined quite significantly which is an unfortunate circumstance of being run by Nexon.
Nevertheless, if you were excited for Peria Chronicles and want something.. kinda like it but still not really, then this is the game for you.


Alright, now that Classic WoW has officially launched – and to numbers that almost broke Twitch, we can go ahead and include this into this list separately from the.. non Classic version of WoW.
WoW is the other MMO I main. I’ve played the game since back in 2008 when Wrath of the Lich King was released. I never really had the opportunity to try Vanilla WoW out because.. my family was too poor to afford it.
However with the recent release of the game I can safely say that it is worth the investment. I’ve been a fan of WoW ever since I played it. It’s had its ups and downs, it’s had its good and bad expansions.
But Classic offers players – albeit the very slow, very dated appearance of the game – an experience they’ve probably never had. Well, unless they played WoW back when it launched.
In which case you’re either having a nostalgia-trip right now or steering clear of the game since you know what it’s like already.
If you have yet to try Classic out, then now’s as good a time as any. Sever queues are only in the tens of thousands!


Microsoft announced that Phantasy Star Online 2 would be coming to North America next year and since then, fans have been ecstatic – we’ll finally, after almost a decade, be able to play this little gem!
But for those of you that are impatient, it is completely possible to try the game out before Microsoft releases it by playing the English translated Japanese version of the game.
It’s the ultimate Anime fans wet dream. You have crossover events with literally every Anime and Japanese RPG imaginable.
You have amazing character customization, awesome combat and.. a very large, very dedicated playerbase.
Honestly, I hope when Microsoft launches the game over here – or, globally, even, that it retains a large playerbase as this is one of the few MMOs I can see lasting a long period of time in the West.
At least of the Anime variety.


The reason I decided to include Onigiri is because a lotta people are still unaware it even exists.
I’ve done several videos on it in the past, all of which have gotten tens of thousands of views but people are always so surprised that it exists or is still populated when I mention it.
I know that it’s a very.. niche kind of game. It’s a hub-based dungeon crawler – but at the same time, it has segregated zones allowing for players to explore a world alongside one another, fighting monsters and partying up.
So.. yeah. Niche game. But its playerbase, even considering all of this is surprisingly high. Not numbering in the tens of thousands, no. But enough to never find yourself somewhere void of players.
It also has kind of a.. fun story, I guess and some pretty decent combat which took me a little aback but if you’ve yet to try it out, I definitely recommend trying it.
The only con is it might be too Anime-ish for you.


I get asked repeatedly to do a follow-up video on Digimon Masters Online. I’ve done quite a few on Pokemon MMOs and even TemTem – a Pokemon-like game currently in development.
So since I don’t really talk about it all that much, nor have I really explored it very much on the channel I thought this was as good a time as any to include it.
I’m a huge Digimon fan so naturally Digimon Masters Online appeals to me. I grew up with Tai and Agumon, man! Agumon was the first Digimon I got in Digimon World – the first Digimon game for PS1.
Yes, I’m an old-school Digimon nerd just like I’m an old-school Pokemon nerd, with my journey always beginning with a level 5 Squirtle.. ’cause I wouldn’t start it any other way.
While Digimon Masters Online is a pretty traditional MMO in terms of substance, it’s completely digimon-themed so if you’re in the market for a normal MMO that takes you on a trip through your childhood.. here ya go.


Okay, so this may or may not have been a good MMO to include here. I know people ask me all the time to cover Tibia but I’ve only ever done a single video on it and only ever dedicated.. maybe 2 hours to it total.
Which totally makes me an expert on it, right? Tibia is one of the oldest MMORPGs ever – and somehow this game is still online. But then again RuneScape, Ultima Online and others are too, so.. Anyway.
It was released all the way back in 1997.. yes, I was only 8 years old at that time. Man, has it really been over 20 years since this game launched? Yikes! I’m feeling old.
I know it looks very dated – it feels equally as dated, trust me. But the game has still retained a very loyal playerbase even after all these years.
So they must be doing something right, right? I know I should probably take a deeper look into the game – and I very likely will after this now that it’s on my mind but you guys should as well.
Don’t write this off based off of how it looks!

The post 10 MMORPGs To Play in September 2019 appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

MMORPG News: Dragon Nest 2, ArcheAge: Unchained, Project V4, Seed, Killsquad

Dragon Nest 2, ArcheAge: Unchained, Project V4, Seed, Killsquad

What better way is there to end the final week of August 2019 then with a Byte of Weekly MMORPG News video?
Since this is the final week of August, I would, one last time, like to thank all of you for being a part of this journey.
August marks the 3-year anniversary of my channel and I – along with the channel – wouldn’t be here without all of you.
We’ve built up quite the community – and I hope, together, we continue to grow larger, and closer.
So with that in mind, go grab a drink and raise a glass for this weeks Weekly Byte of MMORPG News and all the updates we have to look forward to!

Legends of Aria

So, for those of you unaware, Legends of Aria launched earlier this month to.. mixed reviews. While there were no doubt some issues surrounding the launch, I feel like it went off without too much trouble.
They rolled out some hotfixes pretty fast and made some quality of life changes and overall, since launching onto Steam, saw an increase of over 3x in terms of activity from both new and old players alike.
That’s pretty damn good! I’ll have a video up on Legends of Aria soon discussing my thoughts and showing the game off for anyone that has yet to try it out but all in all I’m impressed with the population numbers.

Ashes of Creation

It’s been a little while since we had any news on Ashes of Creation, so you’ll be happy to know that Intrepid, the team behind the game have announced.. yes, drum roll please.. that Apocalypse, the Battle Royale mode, will be launching onto Steam.
Or, they’re launching Apocalypse’s next testing phase onto Steam, anyway. All registered users will be able to play Apocalypse and unfortunately, the old launcher will no longer function.
The Battle Royale will have no region-locking and will be completely free-to-play for everyone, however there will be a cosmetic cash shop.
I’m sure you’ve all been highly anticipating the Apocalypse Battle Royale launch, right? I’m glad they’ve made so much progress on it! We don’t need updates on the MMORPG. The Battle Royale’s where the money’s at!


If you haven’t heard of Killsquad yet.. then you must be living under a rock because this game has been topping Steam’s global top seller list for a while now.. and from what I can tell, it looks to be worth it.
Killsquad is a brand new online action role playing game – like Path of Exile or Diablo. However, unlike those games that follow a story, Killsquad looks to be more of a session-based online action shooter.
Which is a lotta fun, granted, but listing this is an OARPG is a little disingenuous.
Over 100,000 players are playing the game and new updates are planned – so if this is something you’re interested in trying, or you’re looking for a new co-op action game, then this might be right up your alley!

Dragon Nest 2

So this one’s a little confusing. See, currently, there exists Dragon Nest for PC. Then, we have World of Dragon Nest for mobile devices.
I’ve played World of Dragon Nest and honestly although kinda similar – it’s still a pretty different game. But, Dragon Nest 2 was just announced at ChinaJoy and it’s.. also quite different.
Dragon Nest 2 is taking the traditional MMORPG route: You play in a large open world – as opposed to Dragon Nest that has you run instances repeatedly.
Unfortunately, the game is for mobile devices – but from what we’ve gathered, it includes a large, open world, open-world PvP, 7 classes, a large selection of PvP modes and 30-player dungeons.
Since the game is Chinese, and being built for a Chinese market.. it could be a long while, if ever, before we see the game. And there’s no telling how invasive the cash shop will be or how tiresome the grind will become.

Blade & Soul

I did a small segment on Blade & Soul’s Unreal Engine 4 update back in July but after releasing my latest Blade & Soul video I was bombarded by requests to re-address it.
While I have a video completely dedicated to that update in specific planned in the next week, I just wanted to let you all know that there is a teaser for it and.. it looks pretty damn good.
A lot like Black Desert, but pretty damn good.


This is honestly the very first time I’ve heard of this game, but “Seed” is another SpatialOS powered MMO that has interestingly raised almost $40 million dollars in total funding.
Their most recent round of funding earning them over $22 million – which was largely in part thanks to LEGO. Yup – this just got even weirder.
Seed is a space colony simulator that is attempting to “push the boundaries of what MMOs can be.”
I don’t really have much more in the way of information, but nevertheless, I’m curious to see where this goes, especially considering the state SpatialOS games are in these days.
Well, that and the immense amount of funding from LEGO.

Guild Wars 2

I just started a full play-through of Guild Wars 2 and shortly after I did, ArenaNet announced that they would be running a special 2x mastery experience event beginning September 3rd.
This is to assist in allowing players to catch up to current content. Why they’re trying to assist with the grind is uncertain, but it may have something to do with their “big announcement” coming on August 30th.
Are we getting news on a new expansion? Maybe, let’s wait and find out!

Project V4

When games like Astellia Online and Ascent: Infinite Realm – both PC MMORPGs are being built using Unreal Engine 3.. and mobile MMORPGs are being built using Unreal Engine 4.. I have to question.. why?
Project V4 is the latest Unreal Engine 4 built mobile MMO – announced by Nexon and developed by Nat Games.
Not much in the way of information has been revealed yet, but for those interested, it’s supposed to be a photo-realstic MMO that is pretty “high-spec,” requiring a pretty updated phone to play on.


Yes, it’s true. The once popular MapleStory MMO is merging servers, leaving North America with a grand total of.. 5 after the dust settles.
Players will have additional character slots and guild leaders will likely run into a few issues but otherwise, it should be a pretty smooth ride.
Server merges will begin on August 27th – with the game being playable by August 28th.


If you’ve ever wanted to play through a Minecraft powered MMORPG.. then Hegemony may be exactly what you’re looking for. The game is being developed by an indie dev team whose lead dev works for the company behind Path of Exile.
It is supposedly a full-fledged MMO – of course completely powered by the Minecraft game, and has over 1,500 hours worth of content to partake of.
Honestly, from the trailer alone, it’s a damn good looking game – if you’re fine with it looking like Minecraft of course.

ArcheAge: Unchained

And now, for the news I’m sure a lotta you guys have been looking forward to.. ArcheAge: Unchained.
Yes, it’s true. Gamigo are actually launching a brand new standalone version of the game that is going to run alongside ArcheAge, concurrently.
They plan on keeping both versions of the game completely up-to-date with one another, but run them separately, with the base ArcheAge being free-to-play, and Unchained being buy-to-play.
Which I’m sure is confusing to a lotta you – and I don’t blame you guys.
Their goal, according to them, is to listen to the feedback of the community and provide everyone with a pay-to-win free version of the game we can all enjoy. It just has an actual price tag.
What I believe is happening in reality, is that they are attempting to milk more money out of us like the classic Rift servers. But that’s just speculation on my part.
We all know Gamigo are amazing publishers.

The post MMORPG News: Dragon Nest 2, ArcheAge: Unchained, Project V4, Seed, Killsquad appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

Pagan Online Official Pre-Launch Impressions

I’ve been playing action games ever since I was a kid. There’s just something about them that always interested me – action role playing games more than anything.
So when I saw Pagan Online get announced a while back I was thrilled – it was another action game that I’d get to play through, get to enjoy.
However since I’m now married, and I have yet to begin a new action game like Pagan since getting married, I thought it’d be a fantastic opportunity to include my wife as we’ve never played through anything like this together.
Unfortunately, I only had one copy of the game, though.
See, the team behind Pagan, Wargaming sponsored a playthrough of the game and offered me a copy to record with but.. I’d forgotten to get my wife one at the time and therefore ended up going on to record alone.
But, since I intend on doing a follow-up video of Pagan in the very near future, I plan on having her accompany me. And I feel like I’ll need it, ’cause this game gets real rough, real fast.
If you want to play the game, you can go right ahead and use my link in the description to buy this game on Steam!


Pagan Online is a top-down hack-and-slash action RPG developed by Mad Head Games and published by Wargaming, the people behind World of Tanks and World of Warships.
It takes place in a dark, lore-rich world where the Gods have all vanished, leaving the world in turmoil.
You take missions from a quest-hub, then move on into instanced areas to attempt completion, fighting wave after wave of monster as you traverse the highly detailed environments, smashing heads along the way.
Or if you’re like me, and went with the chick with the whip, then you.. well, I mean you still smash heads, but you look a little more.. stylish when doing so.
While you can opt to go it alone, as mentioned earlier with regards to my wife, Pagan allows multiplayer co-op, meaning you can team up with a friend and tackle the game together.
Do note however that only two players can party up at any given time, meaning you can’t have a large group going concurrently.


Very, very polished.
It’s an incredibly fast hack-and-slash type of combat that has you mashing keys and your left-mouse button for each fight, some fights actually going on to last several minutes.
From what I can tell, fights involve a lot of dodging. At the beginning I wasn’t making use of my dodge key because I didn’t think I’d have to.
I was under the impression that I could merely walk around monsters and kite them – man I could not have been more wrong.
The mages that spawn, and there is an absurd surplus of them in every single fight, require you to be aware of their projectile attacks and the trajectory of the attacks meaning you’ll be ever on the move.
If you remain stationary for longer than a second or two at a time – you’re gonna get hit.
And you’ll get hit very hard. What makes this more punishing is that potions are limited, often requiring you save them for the end of each mission.
’cause there are boss fights, and the boss fights are of a particular difficulty.. at times. One in specific took 3? 4 different retries before I gave up, went and grinded some better gear, then came back.
But difficulty is always a good thing, and you should never shy away from a challenge.


No, but there are heroes. Each hero kinda.. correlates, more or less, with what would normally be referred to as an individual class.
You have your tanky melee heroes, your long-range mage heroes, your long-range archer-type heroes, your mid-range melee heroes. Each hero fills a different role and making use of each is the key to victory.
You don’t have access to each hero at the beginning of the game, though. Instead, heroes are unlocked via the collection of shards that can be earned via a variety of methods.
I didn’t play nearly long enough to unlock even a fraction of the shards required to use another hero, but with a little time and dedication, it wouldn’t take too much time.


Pagan Online is a very cool game.
I’ve only had the pleasure of playing through maybe 6 to 8 hours of it, tops, but let me tell you.. right now, I’m impressed.
The game looks beautiful – it does. It has a very interesting graphical style that doesn’t take itself too seriously, and neither does the story.
Yes, the story is deep, rich and full of lore. It’s dark and.. also very humorous. I enjoy games that are fun to play through because there’s a sense of depth to them.. without being overbearing.
I like humor in my games. A game that can make me laugh is a game that will definitely hold my attention in the long-term and some of the characters I’ve come across definitely accomplish that.
Combat is plenty fun – so is the skill system and tree associated with unlocking and upgrading them.
Being able to play the game with my wife is also a bonus as initially I didn’t think I’d be able to. I’m just an idiot for forgetting that and moving ahead while she was busy.
And.. that’s it.
It’s an enjoyable game, I wanted to make it several hours in to mess around with it and have some fun and that’s what I did.
I played a new game and I enjoyed myself while playing it.
The follow-up video will, naturally have more information, my wife, and will feature higher level content.. that will no doubt kick my ass, but I’m thoroughly looking forward to it.
Until then, though.. if you’re interested in trying out the game, once again, go ahead and use my the link in the description to buy this game on Steam.

The post Pagan Online Official Pre-Launch Impressions appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Articles News

ArcheAge: Unchained? New MMORPG Announcement

So the Gamigo Trion collective as I like to refer to them as now has been counting down for the last several days, slowly releasing little bits of information to the public.
What they were counting down to was unknown, until recently, when a public announcement was made.
That announcement specifically, was that they would be releasing an all new, or at least kinda new? version of the game in the form of ArcheAge: Unchained.
Now before you jump to conclusions, let me elaborate on exactly what ArcheAge: Unchained is and how it’ll affect the main ArcheAge game.


As you’re all well aware, ArcheAge is a very heavily pay to win MMO. Like, if I had to list the 3 most pay to win MMORPGs right now, both ArcheAge and Black Desert would occupy 2 of the 3 spots.
People have often blamed the free to play nature of the game but.. I doubt it.
In an effort to combat the pay to win in-game, Gamigo, the new publishers of ArcheAge in the West after they bought out Trion announced that they would be creating a brand new, standalone version of ArcheAge to run concurrently.
This will provide, more or less, the same game, but with a completely different game experience. So what does this mean, specifically? Just that they’re going to be charging you a one-time fee to play the game, now.
To combat pay to win.. Gamigo are changing the monetization for the game, allowing you to buy the game and play on exclusive buy to play servers, just like you would in Elder Scrolls Online or Black Desert Online.
Trion enjoyed opening new fresh-start servers as well. They provided whales the option to begin the grind, and ultimately spend significantly more money to get ahead all over again.
This seemed like an easy way to take advantage of their playerbase, a method that Gamigo seems all too fond of replicating. But let’s talk about that later.


Since ArcheAge: Unchained will be buy to play, there will be absolutely no subscription fees or even a Patron Subscription, which has existed in-game up until this point.
This means that, according to Gamigo, players won’t be able to simply “purchase an advantage over others.” Labor Points along with Labor regeneration will be capped at 5,000 for everyone and housing will be available to everyone.
What comes off as a little suspect to me though is the fact that they have “ArcheAge Seasonal Passes,” referred to as “ArchePasses.”
While I’m not going to come right out and accuse Gamigo of offering a little something extra for people who pay for the Seasonal Pass.. Iunno. It just rubs me the wrong way.
It’s unconfirmed exactly what it’ll offer but until they publicly reveal what it entails – I’d remain cautious.


Gamigo is an MMO graveyard. They take the remnants of an MMO when they purchase rights to publish it and then they attempt to milk it for everything they can.
I don’t think that Gamigo have our best interests in mind here, and I believe wholeheartedly that they’re just attempting to get more money out of us while they can.
Trion repeatedly released new servers to cater to the whales – and to lull us into a false sense of security – that we’d stand a chance against the whales since it was fresh and we’d have every opportunity they had.
Gamigo announced that they’re supposedly removing everything about the game that makes them money, and relying on a buy to play model to keep the servers running indefinitely?
Even when the free to play servers are generating money via whales and the cash shop? Okay, sure.
They also went on to mention that “cosmetic” and “vanity” items were going to be located in the cash shop.. but let’s be real here: What South Korean MMO is going to have “only” cosmetic and vanity items available in a cash shop?
Now I’m not saying that I believe the game will start off pay to win, but honestly I cannot buy into Gamigo’s promises that they’re fixing everything about the game that people hated.
I might be pessimistic, but the alternative is being burned.. again, by the same company that’s been ruining MMOs for years.
Overall, yes, Gamigo might release something truly amazing. Something so impressive, that the free to play servers completely dry up. Something that has players coming over in droves.
But the likelihood of that being a reality is.. well, I’d have to question why you were of that opinion, honestly.
To me, this is Gamigo being Gamigo. To me, and this is all my personal opinion, mind you, I think they’re trying to scam us out of more money.
I wouldn’t trust them as far as I could throw them. Neither Trion nor Gamigo.
But I know there are a lot of people that’re no doubt going to fall for this and that’s unfortunate. But other than informing you all that I believe this isn’t what you all think it is.. I can’t do any more.
I truly, truly hope that Gamigo have somehow learned from their mistakes over the years. I wish they would suddenly be a publisher that put their players first.
But I don’t think they are, and I don’t think they ever will be. So with that being said.. be cautious. Don’t get your hopes up. Stay safe and wait to see what people say before buying into this.
And most importantly.. judge the game after the dust has settled. Don’t explicitly listen to what others say because their opinions are likely subjective. Mine included.

The post ArcheAge: Unchained? New MMORPG Announcement appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.