Categories
Mobile Games

World of Kings is a new World of Warcraft Inspired Mobile MMORPG

A week doesn’t go by where I don’t receive requests to cover World of Kings – I’ve honestly been meaning to get to it but I just haven’t had the time as I’ve been backlogged with games to record.
So when the team behind the game reached out to sponsor a look at it I figured to myself why not? It’d be the perfect opportunity to actually get it done, finally.
The game just launched their new 2.0 update so this is essentially killing two Orcs with one arrow.

WHAT IS WORLD OF KINGS?

A self-proclaimed “MMORPG masterpiece with fantastic graphics” – and let me be the first to tell you – its graphics rival many PC MMOs currently active.
World of Kings has a massive seamless open world for you to explore without loading screens, tons of dungeons for you to participate in, raids for you to conquer, and PvP for you to.. well, dominate.
The story follows the hero, which in this case was yours truly, on a journey to save the world of Tanglamia from a.. dragon. ’cause we all know how big and bad dragons can be, not to mention how much they just love eating people.
The MMO is also voice acted, adding a little bit of personality to the game that would otherwise leave it void of such.

HOW’S THE COMBAT?

There are 5 races and 27 different class combinations in total.
We have the recently released Nightborne – which I opted to play as because.. well, naturally. The High Elves, Orcs, Dwarves and finally.. the generic Human. Which I almost ended up being.
But I didn’t, ’cause I wanted to look good for a change.
I won’t go over exactly what classes are available because at almost 30.. yeah, no thanks. However! I will state that the holy trinity of Tank:Healer:DPS is utilized.
We have various types of melee classes, mage classes and healers, so. Yeah, let’s leave that there.
Combat itself though – at least from the perspective of a mage was tab-target. I was required to lock – or, tap a target in this case and my skills would automatically project themselves at the enemy I had selected.
Which makes sense, as I have yet to see an MMO on mobile perfect action combat. Normal mobile games sure, but not a mobile MMORPG yet.
I had tons of skills to choose between, level up and upgrade – with a handy little tooltip letting me know what the majority of players level in case I have no idea what I’m doing – which honestly.. I don’t.

GRAPHICS? CHARACTER CREATION?

Since this is an MMO there is always going to be character creation! The creation tools in World of Kings offered a few different faces and facial options – although I really only checked the Nightborne, ’cause.. I was lazy.
But it allowed me to change the most important part of them, and that was their horns. I couldn’t imagine being stuck with one basic kind of horn.. even if I went with the default type.
I’m guessing the customication options are comparable regardless of which race you go – as in, each having a select amount of customizable options.
Graphically though, World of Kings is by far the best looking mobile MMO I’ve seen – to date. And that’s saying something as I’ve played through some pretty damn good ones over my time.
I’ve played so many South Korean MMOs that I’d forgotten that China was capable of producing some damn good looking titles.
I mean, seriously. If you haven’t already, just take a few moments to marvel at how good this game really looks. It could rival popular PC MMOs that are still currently active and played – in 2019!
Which is incredible. I didn’t think it’d look this good going in, but.. here I am.

PvP

PvP plays a large part in World of Kings.
There are a large variety of game modes you can participate in, including 1v1, 2v2, 3v3, 5v5, and 15v15.
I participated in 5v5 and 15v15 content and honestly, it was a blast.
Unfortunately I only recorded the 15v15 content as I wasn’t aware the 5v5 queue had popped and wasn’t recording at the time but 15v15 content is where I think the game really shines.
I love group content: I love having to work together with other people to accomplish a common goal.
Yes, going off solo and trying to do things on your own is all well and good but in the grand scheme of things, working towards a win with 14 other people makes you feel like part of a community.
Especially when everyone has their mics turned on and you have people of all ages and nationalities screaming.
Admittedly I’m still quite new at the character and didn’t have too much idea of what I was doing.. so I kinda fumbled around and tried to help out where I could, but I feel like I did alright.
I mean I only died like.. once? That was significantly less than some other people.

MY THOUGHTS

World of Kings is a very interesting MMORPG.
I’ve been so sick of playing South Korean copy-paste MMOs over the last few months that this was a refreshing change of pace.
It felt like a real MMO. A real, connected MMO with thought actually put into the game. This made the game feel more alive and feel much more like a PC game as opposed to what I’m used to.
Which was a very refreshing change of pace. If more Mobile MMOs were like World of Kings I don’t think people would be as eager to dismiss them as they are.

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Categories
Anime Mobile Games

Tales of Erin is a Cute Mobile JRPG

Well this one has an interesting name. “Tales of Erin?” Alright. That’s what I thought when it was recommended in the comments of my last 2 videos, at least.
“Is it a tale about a dude named Erin?” – “Maybe someone named Erin needs saving or something?” And thus began my journey into the game..

WHAT IS TALES OF ERIN?

Surprisingly, Erin is the name of the world we occupy. The races that comprise the world all live on Erin – a world that was blessed and follows the guidance of the Gods.. well, at least until they up and abandon us like dicks.
The game though is a Japanese mobile RPG – that has a focus on action, drama and tactics.
The game offers, in their words: “Stunning and intense battle graphics,” allowing for players to experience the “next evolution of mobile graphics, battles and storytelling.”
And don’t get me wrong, the game looks great but that’s a little bit of a stretch of the imagination.
The game is fully voice acted, which all mobile JRPGs seem to be and the voice acting, although completely in Japanese is very well done.
Translations were very iffy though as there were times they made little sense – which is a bi-product of not having a large publisher localizing the game for you.

HOW’S THE COMBAT?

You don’t have any physical control over your character, rather, you form a party of up to 4 characters and do battle on a screen where the characters auto-attack the monsters while you wait to initialize one of their abilities.
Which seems to be the case for a lot of mobile JRPGs from what I’ve gathered.
There are over 80 different heroes you can collect, but over the course of my playthrough earlier I realized that other than the initial few characters obtained through the story.. I had yet to actually obtain anyone further.
Then I did a little research and learned that a lot of characters are difficult to unlock and require some pretty intense grinding sessions – something I’m not up for because my time is limited running two separate Youtube channels.
The special effects and even the character models in-game are all beautiful though. I wish I had some control over my character but seeing the skills each of my harem perform was pretty sick.
The game boasts “strategic combat” as a key focus since it utilizes an elemental gameplay mechanic and I’m sure it’ll have a much greater purpose somewhere down the line but the first couple hours don’t really matter, considering you just wreck everything by spamming your skills.

GRAPHICS? CHARACTER CREATION?

As I’ve stated in the past, Tales of Erin is a story-focused JRPG. You take on the role of an actual established character that has their own unique personality, voice actor and appearance.
This means that there is no ability to customize your characters appearance nor have I found there to be any form of customization to alter the general appearance of him.
There might be for other characters – so if that is the case a small correction from someone that has played more of the game in the comments would be greatly appreciated.
But from what I saw that was not the case.
Graphically though, this is about what you’d expect out of Japan. Stunning environments, gorgeous animations and cutscenes, and.. the women in this game, jesus.
I can see why this game is as popular as it is.

MY THOUGHTS

Tales of Erin was a pretty interesting game.
It wasn’t as fun as some of the JRPGs I’d played in the past but that’s because the game was all about moving from one instance to the next.
I’m a fan of exploration, and thus I appreciate being given the ability to explore the environments I’m forced to be in.
I’m also not really that large a fan of having my characters auto-attack either but I used to be a fan of turn-based JRPGs so this really shouldn’t bother me as much as it does.
I guess since we only have access to a couple skills total as opposed to a large selection of skills is my issue.
The game is beautiful though – truly beautiful and the voice acting is top tier, so if you aren’t gripped by story.. this might not be something you’ll be into.
Now translations on the other hand.. whew, they can be questionable. But they weren’t too bad for the most part!
At the end of the day, I could see myself playing this on the side for short intervals but it isn’t something I’d play long-term.

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Categories
Mobile Games

Dragalia Lost is a Beautiful Anime RPG

When you guys repeatedly requested I do Dragalia Lost I figured it was probably because it was a good game but this game really has a little of everything, huh?
Honestly, I’m glad I downloaded it and a little disappointed that I’d waited this long to get around to it.

WHAT IS DRAGALIA LOST?

Dragalia Lost is a surprisingly high quality Action RPG by Nintendo featuring a large emphasis on the story between man and dragon.
From what I experienced, the game moves along as most mobile RPGs do: Through following the story you gain access to new areas, new characters and new features.
The story was surprisingly good. Translations were perfect, the voice acting was much better than I was used to on mobile devices and combat was very fluid.
This could be due to the fact that Dragalia Lost is developed by Nintendo and they kind of have pretty high standards, or it could be because.. well, the game could just have a lotta funding, but I believe it’s the former.
Or the latter. Or, a combination of both. Yeah we’ll go with that.

HOW’S THE COMBAT?

Combat is pivotal to the vast majority of players’ enjoyment of a video game.
This is equally as true, if not even more so regarding mobile games because.. well, controls are often clunky on mobile devices and this makes for tedious gameplay.
Now Dragalia Lost does feature an auto-combat system that plays the encounters for you, and I’ll be the first to admit that auto-combat is definitely more efficient at the game than I am.
I’m not fond of auto-play but for the most part I feel like you don’t need it to enjoy the game.
Combat is action – or, a strange hybrid of it. I haven’t come across this kind of combat in a mobile game before but from what I’ve read, it’s apparently a form of “swipe-combat,” whatever that means.
Essentially, you use your finger to move your character, and you spam click ahead, behind, to the side of you to use your attacks.
This means you need to be actively thinking, actively aware of what’s going on and where monsters are – making for actual engaging gameplay.
Now, auto-play from what I could tell is.. well, it’s more efficient for combat itself but it had me running through traps on the ground having damage dealt to me in what would otherwise be a very easy obstacle to avoid.
It stood in AoEs from time to time as well which again, was more damage to have to heal through when it could be easily avoided otherwise.
So while auto-play is definitely a thing, it probably has equally as many cons to using it as it does pros.
There are over 60 characters total – all of which are fully voice acted that you can recruit, level and upgrade making for a lot of potential for customization.

GRAPHICS? CHARACTER CREATION?

Graphics were adorable. Beautiful character models, gorgeous environments all rendered in crisp chibi Anime form.
I got to make my way through several different zones – each a little different from one another and I’m sure the zones vary to quite a degree.
Since this is an RPG though, one with pre-determined characters each with their own backstories and voice acting, there is no character creation.
I don’t know if there’s any customization, at least physical customization options at all. Like, outfits or accessories.
But that’s understandable. Again, due to the fact that the game has a large emphasis on story and the characters located within that story.

MY THOUGHTS

Dragalia Lost is a ton of fun.
It’s fully voice acted – and the voice acting is quite a bit better than I expected was possible to have on mobile devices.
The game is beautiful, captivating and brimming with life. Something I believe all games should be.
The auto-play function isn’t invasive – it’s not a requirement to enjoy or progress through the game at all and at times inhibits you by not dodging.. so that’s a plus.
There’s a reason you all suggested I play this and I can see why now. It seems – keyword here being “seems” like a very good RPG for mobile devices.
I’d love to play through more of it if you guys are interested in seeing that as there seems like there’s a lot to explore and discover.

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Categories
Mobile Games

Dragon Blaze Doesn’t Even Require You Play The Game

I’ve only played a couple Mobile RPGs on the channel so far – yet I’m a very large fan of the RPG genre as a whole.
I grew up on RPGs so you’d think I would’ve covered more by now.. but unfortunately, you guys just don’t recommend all that many to me so I don’t get many done!
Dragon Blaze, though.. I saw mentioned a few times but after getting in-game.. well, let me tell you.

WHAT IS DRAGON BLAZE?

Dragon Blaze is a South Korean RPG – yes, South Korean, so you can probably guess the kind of game it is already.
It’s a very story-heavy game.. It offers the option of turning on rapid-advancement for all conversations because honestly.. without it I feel like you’d probably never make any progress towards the actual game.
There’s no exploration to be had in-game as when you’re not in the hub itself sorting through your heroes, you’re claiming rewards, or.. planning the next stage to advance to.
Yes, the game utilizes “stages,” or “chapters.” Whichever you feel like referring to it as – but they function as levels you need to progress through to continue the story.
One thing I’m not really all that thrilled with though is the auto-play feature.. but I’ll get into that later.

HOW’S THE COMBAT?

I mean, if I could actively participate in the combat – making choices, selecting skills or moving in any capacity then I might have a better opinion of the gameplay.. but alas, the combat is auto-play.
Like, complete auto-play. Your characters all line up nicely on the left – like you’d expect of most traditional turn-based RPGs. But then.. your characters all just start.. fighting on their own.
It’s completely hands-off meaning that you actually have zero participation – and have absolutely no control over the outcome of the battle whatsoever.
I’ve never been fond of auto-play games. Ever. I feel like auto-play ruins games and I feel as though making a game with the sole purpose of.. letting it run in the background is pointless.
Granted, yes, I didn’t play the game for all that long but that’s because there’s really only so long I can watch my game play itself for me.
Skills, the effects themselves, everything about the combat looked so beautiful. The game is gorgeous, I just wish I had some control over the actual game.
The combat has a lotta potential to be very engaging – and the combinations that you can make use of depending on which heroes you bring into battle with you provides a lot of opportunity for customization.

GRAPHICS? CHARACTER CREATION?

The team behind Dragon Blaze state that the game has extraordinary graphics.. and I’ll be real with you guys here, the graphics are pretty damn nice.
The character models, holy crap. There are so many good looking characters to recruit in-game.
I spent the first 10 or so minutes just sliding through the characters, totally not staring at boobs. The characters and their outfits – whoever designed this.. I would buy you a beer if I could.
Unfortunately though there’s no character creation.
You’re given a selection of several different classes, you get to name your character and then you just.. appear in-game, no customization options. I was slightly disappointed by that and the gender-locked classes.
But I feel like that’s become a staple of South Korean games these days.

MY THOUGHTS

I wasn’t really very impressed with the game.
Dragon Blaze is beautiful, it truly is. It utilizes a graphical style I don’t really see all that often these days.
The combat has fantastical effects – honestly one of the better mobile RPG combat systems I’ve been able to play through.
The lack of any form of exploration is a negative for me. Exploration is part of what I enjoy about video games. Being able to just.. go off the beaten path and explore where and what I want.
“Oh, see that unusual display of rocks over in the distance? Wonder if that has some meaning to it.” So I go and investigate.
It’s not a necessity to have in-game but it definitely provides additional entertainment and enjoyment for me.
The auto-play though, holy crap. Not talking about how expensive it is to play the game with all the microtransactions that are present in-game, but the auto-play.. that really killed any enjoyment I could’ve derived from it.
I turned on auto-advancing text, the combat was auto.. all I needed to do was click “go to next area” and let the game play through everything else for me.
I couldn’t recommend this to anyone that enjoys playing their games. I know there’s a market for auto-games and that’s cool, but it’s not my thing.

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Categories
Mobile Games

Astral Chronicles is an Interesting JRPG

WHAT IS ASTRAL CHRONICLES?

Astral Chronicles is a fantasy JRPG that takes you on a ride throughout the Astral Realm – a world filled with magic and wonder. Or, at the very least, it had me wondering what was going on.
See, the basis of the game revolves around going back in time to the past, “reversing” time in the past.. to save your present.. which is the future, for the past.. abandoning your companions in the future, and sacrificing them because their past versions.. will be alive.. in the new future, which is your current present-to-be?
If that made sense, then congratulations. You can thank me for making sense of all of this in the form of.. a cookie. ’cause I love cookies.
Interestingly, the game is set in a.. kinda open world? Like, you navigate the world via side-scrolling like you would in MapleStory, or, I guess, Dungeon Fighter Online I guess.
But the zones aren’t separated by constant loading screens. Instead, they’re all interconnected and allow for the easy transition between areas by simply walking one direction or the other.
This is the first time I’ve experienced this and I’ve played through.. 20? 30 games for the channel so far.
According to the official description on the play store, Astral Chronicles is set to “bring us an unprecedented captivating RPG experience”.. and honestly, they aren’t entirely wrong.

HOW’S THE COMBAT?

There are over 50 heroes currently that you can recruit, all with their own unique personalities to learn about.
Each character has their own unique combat style, appearance and skills so, like in all games of its kind, experimenting to find the strongest possible team combination is all but a must.
But knowing when to swap out characters to adapt is equally, if not even more important.
Combat takes place in a separate instance to the game world. Combat, from what I experienced, took place in two different forms: There were boss battles that triggered as a direct response to the story, and world-encounters.
Those are monsters that roam the open-world that you can run up to, select, and then subsequently begin battle with.
It was very different. It played similarly to an old JRPG – where you encounter monsters in the open-world and walking into them triggered the encounter.
Battle took place in the same side-scrolling form that world exploration took. You ran either left to avoid enemies, or right to move towards them.
Your party begins fighting of their own accord, but don’t use their ultimate skills unless you tell them to.
You personally have various skills as well, but not skills you can just click and use. Instead, you have to draw the corresponding sign to trigger them.
This was… pretty damn cool, I’m not gonna lie. First time I’ve ever had this much to do in a mobile game during battle.

GRAPHICS? CHARACTER CREATION?

Unfortunately, there is no character creation.
You play as an actual character – someone already established in the world. Therefore, like all games that have you play as an actual character.. there’s absolutely no way to customize their appearance.
At least their physical appearance. That isn’t to say that the game doesn’t allow for costumes or other cosmetic items that alter how you look – although honestly.. I didn’t see any of those either.
At least for the main character. But then again I could be blind. You do get to choose your gender though, which is some form of customization at the very least!
And both genders look pretty sick. Well, all the characters look pretty amazing. Whoever did the character models deserves a pat on the back, because the characters you come across, and the zones themselves – wow.
This is a very beautiful game, well done.

MY THOUGHTS

At the end of the day, after I finished playing it, I can safely say that.. I’m confused as to how I feel.
I began the game with no idea who anyone was, but apparently they all knew who I was. They said I was the last hope and sent me back in time.
I then spent the entirety of the game moving through the story, meeting new people, saving people, losing people.. only to be told that once again, I’m their only hope, and get sent back in time. Again.
Only to appear once again – at the same point in time. Having to meet everyone all over again. Having to save everyone all over again. But this time.. with the intention of not losing anyone. I guess.
And that’s the story. I got to keep the non-story related characters I recruited, which honestly didn’t make much sense from a story standpoint but whatever.
Combat was very fun. I’ll admit, I enjoyed drawing my skills in the air and seeing them take effect in-game. That was pretty cool.
All in all, while I ended up a little confused and frustrated at having to repeatedly go through the story again and again, I enjoyed myself.
Enough to continue playing it? No. But enough to say it was fun while it lasted.

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