Anime Mobile Games

Tales of Erin is a Cute Mobile JRPG

Well this one has an interesting name. “Tales of Erin?” Alright. That’s what I thought when it was recommended in the comments of my last 2 videos, at least.
“Is it a tale about a dude named Erin?” – “Maybe someone named Erin needs saving or something?” And thus began my journey into the game..


Surprisingly, Erin is the name of the world we occupy. The races that comprise the world all live on Erin – a world that was blessed and follows the guidance of the Gods.. well, at least until they up and abandon us like dicks.
The game though is a Japanese mobile RPG – that has a focus on action, drama and tactics.
The game offers, in their words: “Stunning and intense battle graphics,” allowing for players to experience the “next evolution of mobile graphics, battles and storytelling.”
And don’t get me wrong, the game looks great but that’s a little bit of a stretch of the imagination.
The game is fully voice acted, which all mobile JRPGs seem to be and the voice acting, although completely in Japanese is very well done.
Translations were very iffy though as there were times they made little sense – which is a bi-product of not having a large publisher localizing the game for you.


You don’t have any physical control over your character, rather, you form a party of up to 4 characters and do battle on a screen where the characters auto-attack the monsters while you wait to initialize one of their abilities.
Which seems to be the case for a lot of mobile JRPGs from what I’ve gathered.
There are over 80 different heroes you can collect, but over the course of my playthrough earlier I realized that other than the initial few characters obtained through the story.. I had yet to actually obtain anyone further.
Then I did a little research and learned that a lot of characters are difficult to unlock and require some pretty intense grinding sessions – something I’m not up for because my time is limited running two separate Youtube channels.
The special effects and even the character models in-game are all beautiful though. I wish I had some control over my character but seeing the skills each of my harem perform was pretty sick.
The game boasts “strategic combat” as a key focus since it utilizes an elemental gameplay mechanic and I’m sure it’ll have a much greater purpose somewhere down the line but the first couple hours don’t really matter, considering you just wreck everything by spamming your skills.


As I’ve stated in the past, Tales of Erin is a story-focused JRPG. You take on the role of an actual established character that has their own unique personality, voice actor and appearance.
This means that there is no ability to customize your characters appearance nor have I found there to be any form of customization to alter the general appearance of him.
There might be for other characters – so if that is the case a small correction from someone that has played more of the game in the comments would be greatly appreciated.
But from what I saw that was not the case.
Graphically though, this is about what you’d expect out of Japan. Stunning environments, gorgeous animations and cutscenes, and.. the women in this game, jesus.
I can see why this game is as popular as it is.


Tales of Erin was a pretty interesting game.
It wasn’t as fun as some of the JRPGs I’d played in the past but that’s because the game was all about moving from one instance to the next.
I’m a fan of exploration, and thus I appreciate being given the ability to explore the environments I’m forced to be in.
I’m also not really that large a fan of having my characters auto-attack either but I used to be a fan of turn-based JRPGs so this really shouldn’t bother me as much as it does.
I guess since we only have access to a couple skills total as opposed to a large selection of skills is my issue.
The game is beautiful though – truly beautiful and the voice acting is top tier, so if you aren’t gripped by story.. this might not be something you’ll be into.
Now translations on the other hand.. whew, they can be questionable. But they weren’t too bad for the most part!
At the end of the day, I could see myself playing this on the side for short intervals but it isn’t something I’d play long-term.

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Blue Protocol Has No Confirmed Western Release.. Yet!

Blue Protocol Has No Confirmed Western Release.. Yet!

I know that a lot of you guys have been highly anticipating Blue Protocol. I have been ever since I saw the announcement made earlier in July.
“A Bandai Namco made Anime MMORPG like Tales of Arise? Holy crap, that’s too good to be true. A AAA developer making an MMO in this day and age? Pinch me ’cause I think I might be dreaming.”
The game went into Alpha testing a few days ago and ever since, there’s been a surplus of information surfacing around the internet from people who got in and managed to play it.
This article is about something equally, if not even more important than the features – although I would like to preface this by stating that Blue Protocol seems to be a full-MMORPG with large groups of players on-screen and out and about at a given time, no instanced hub-based dungeon grinding.
This video pertains to the release of the game outside of Japan. See, it was recently revealed that Bandai Namco have no plans for releasing the game outside of Japan, so North America or Europe, as of right now.
Presently. In this very moment. Right now, they’re hard at work developing the game and getting it into a format that they can successfully release for a Japanese audience – as is the case with most Japanese games.
And that stands to reason. Why would a game, that is scheduled for a Japanese release ahead of every other country, even be concerned with a Western release in any capacity?
It’s doubtful that they would. Right now they should be focusing on getting the game ready for Beta testing followed by an actual launch before even beginning to think of ideas as grand as a worldwide release.
We’re a long ways off from receiving a fully functional, playable product in Japan, let alone the rest of the world. The game just released their very first Alpha.
Now don’t dismay – this isn’t all somber news. No.
They went on to further state that even though at this very moment they don’t have plans for a Western release, that doesn’t mean they won’t release the game in English in the future.
Their exact words were that “this is subject to change” – meaning that they are more than open to potentially releasing Blue Protocol internationally in the future. Is that a confirmation? A definitive announcement, a promise?
No, far from it. But people who are complaining, creating drama making accusations that the game won’t ever release on our shores are speculating – taking their quote or the announcement made by gaming companies far too literally.
Yes, proclaiming the game will be available in the West with absolute certainty pure is speculation as well.
I’m not claiming it will be, I’m merely stating that we should all be very open to the fact that Bandai Namco are aware of how excited we all are and that they’re making every effort to make certain that we know this.
But they have their priorities straight right now. They’re focusing on getting the game off the ground and getting it into a playable state.
They’re not concerned with anything other than that which is why they have yet to reveal a release date – they have no idea.
In my Project BBQ video I made a wild guess that the games will be available in their respective countries come 2020, with a possible release date in the West sometime in 2021 or beyond, and if Blue Protocol doesn’t release in Japan until next year then we’re looking at at the very earliest, a 2021 release.
Again, I could be completely wrong with this though as there’s nothing we can do but speculate.
They could have absolutely no intention of ever releasing the game outside of Japan, or they could already be in talks for an English release alongside or shortly after the official Japanese release.
So it is with that little revelation that I want to leave you all with a question: Do you think Bandai Namco are waiting, gauging Western interest in the game before making an announcement?
Do you think they already have plans for a potential Western release, or are you of the impression that we’ll never see the game launch outside of Japan?
Do note that Phantasy Star Online 2, which has been a Japanese exclusive for nigh on a decade has recently had a Western release confirmed, so that may have been the first of several steps in introducing their MMOs to a Western market.

The post Blue Protocol Has No Confirmed Western Release.. Yet! appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Anime Articles News

Project BBQ Looks So Good!

Project BBQ Looks So Good!

2020 is shaping up to be a pretty decent looking year for Anime MMOs. We have Blue Protocol coming out of Japan and Project BBQ coming out of Korea.
Granted it could be 2021 or 2022 before we get either of them over here in the West but man.
I know, I know. I probably should’ve done a video on this sooner but I’ve been a busy Byte. I guess it’s better late than never, though, right?
So I’ve known about Project BBQ for months. I first saw the trailer when the game was announced way back in December 2018. I was excited and included a mention of it in a news video but never took the time to do a dedicated video.


Project BBQ is a fully 3D rendered Anime MMORPG. Not an MMO, but an MMORPG by Neople, the team behind the popular Dungeon Fighter Online MMO.
See how Dungeon Fighter Online is referred to as an MMO and Project BBQ as an MMORPG?
That’s because Neople announced that although Project BBQ will share a connected world with Dungeon Fighter Online, instead of being a hub-based MMO like its predecessor where you occupy a town, take quests, then run instanced dungeons, Project BBQ will occupy a “seamless world” with large, open-field maps and instanced dungeons.
Pretty much like your standard MMO.
Project BBQ will be a PC exclusive MMO developed using Unreal Engine 4 and as stated earlier, shares a connection with Dungeon Fighter Online. Not just the world, though.
Not only are areas and locales shared between games, but there are other elements such as the lore, various characters and also classes. So who knows exactly what or whom you’ll find while adventuring.


If you’ve ever played Dungeon Fighter Online, then you’ll know just how crazy the combat can get. You have so many different classes, all with their very own intricate playstyles, strengths and weaknesses.
While no definitive confirmation has been given as to how well they went about replicating that in Project BBQ, it’s safe to say that after seeing the combat – if that’s truly how well it plays out, then it could go down as having the best combat in a PC MMO.
Yes, people will likely argue that Blade & Soul or Black Desert will still have better combat, and that might be the case.
They might have better class-development, or better combos, or people might prefer the realistic 3D style as opposed to the Anime style Project BBQ has.
Regardless, disregarding non Anime inspired MMOs Blue Protocol is probably the only Anime MMO to compete with. Yes, the market is really that stale right now. Maybe Peria Chronicles whenever that releases, too.


Exactly how many classes will be present when the game officially launches is unknown but it was revealed that there are currently around 7 to 8 planned.
Whether that’s 7 to 8 actual classes, or 7 to 8 characters remains to be seen as Dungeon Fighter Online has 16 unique characters, with over 60 advancement classes total.
Worth noting however is that if Project BBQ opts to go the “character-route” as opposed to “class-route,” then that means the classes will be gender-locked.
As it stands in Dungeon Fighter, we have classes like Thief and Demonic Lancer that are locked to males only, and classes like the Knight that are locked to female.
Granted, a vast selection like Slayer, Fighter, Gunner, Mage and Priest are all accessible regardless of gender but this is something I believe is worth making note of as I know a lot of you guys hate gender-locking classes.


When Neople were asked how Project BBQ compares to other South Korean MMOs like Kritika or Vindictus, they went on to claim that instead of “pursuing their own unique style” they opted to focus on “making a great game.”
This is music to my ears. If you weren’t aware, Final Fantasy XIV is one of the most popular MMORPGs out right now.
Instead of creating a brand new style of MMO, instead, they went with the tried-and-true traditional format that World of Warcraft was already successfully using, and have found great success with it.
Why? Because they focused on making a good game in an already established style instead of making a new game with a completely unique style.
Developers these days are so obsessed, so blinded by trying to do something “original,” something “truly innovative,” something that will “change the genre as we know it.”
But all they’re doing is setting an unattainable goal and expecting us to wait while they fail to achieve it.
While Project BBQ may not be the “next big MMORPG,” surely, I’m glad that at least they have the right mindset going in: A good game doesn’t necessarily have to be original.
But then again, since Neople is a subsidiary of Nexon, they might end up royally screwing the game up all together since Nexon ruins all the games they publish with IP blocks and pay to win.
Regardless, I’m excited that we’re getting another Anime inspired MMORPG with large open areas and instanced dungeons. Not a hub-based MMO, but an actual, full-fledged MMORPG.
However it turns out, I’m glad I’ll at the very least get to spend some time having fun in some sweet as hell looking combat set in a gorgeous world.

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Is Blue Protocol the Next Big MMORPG?

Is Blue Protocol the Next Big MMORPG?

I know that’s a common question whenever we see new MMOs get announced. Could this be the next big thing, or will it fail like those before it?
Regardless, I covered Blue Protocol when it was first announced a couple weeks ago but since then a lot of information and even gameplay trailers have been released revealing additional features and a deeper look at the game.
But before we get into that, let me quickly inform those of you who are unaware of what Blue Protocol is what we’re looking at.


It’s a AAA funded Anime MMORPG created by none other than one of our favorite JRPG developers – Bandai Namco.
They’re the people behind Code Vein, the Tales of games including the upcoming Tales of Arise, God Eater 3, Digimon Story Cyber Sleuth, and they’re just the recent games.
So they’ve been in this industry for a while. With Blue Protocol, however, they’re kind of treading in new waters as they don’t traditionally do MMOs. But it’s always good to step out of your comfort zone and try new things.
Blue Protocol is what a lot of us were thinking Genshin Impact would be – a vibrant, open full-fledged MMORPG as confirmed by Bandai Namco themselves.
The goal of the game? Recreate something right out of an Anime movie and redefine the MMORPG genre with a high quality AAA title, something we haven’t had in years.
As Bandai Namco is behind the game, if you weren’t aware, that means the game is coming out of Japan. Rarely do we get MMORPGs out of Japan anymore.
The last large one, the last highly anticipated one was way back with Final Fantasy XIV. And boy is it good.
Since then we’ve gotten Korean grinder after Korean grinder with new Korean grinders on the horizon for people to be excited for.
Currently, not too much is known about the game. It’s set in a scifi fantasy world – exactly how much scifi and how much fantasy remains to be seen as it’s difficult to determine from the trailer.
Regardless, the two are melded together to create what looks to be a familiar setting for fantasy-RPG fans.


Combat in Blue Protocol is action-based. From what we’ve seen, it’s complete action just like you’d find in KurtzPel or Soul Worker. And boy does it look flashy.
I swear, if I didn’t know any better I’d wager a guess they shared some of the team behind Tales of Arise. It can’t be a coincidence that this looks as similar as it does, which isn’t a bad thing at all, mind you.
Quite the opposite, actually. If some of the team from the Tales studio is working on this as well then combat is something we definitely won’t have to worry about.
Despite their stories sometimes lacking, combat has always been handled exceptionally well in the Tales of games.


4 classes have been confirmed thus far:
The Aegis Fighter which seems to be a sword and shield wielding tank
The Blast Archer which really should be self explanatory, but if not, then.. it’s an Archer that shoots arrows with a bow
The Spell Caster which uses a staff and since the Aegis Fighter is likely a tank, the Spell Caster is likely the healer but might be a hybrid between DPS Mage and healer, who knows, and finally
The Twin Striker – a dual Axe wielding dude that may be able to wield dual swords and other weapons as well. Dunno yet.


Why yes, yes there most definitely is.
While I can’t say with certainty that there will be a large variety of outfits with which to customize your character with in-game, Bandai Namco did recently reveal a character creation trailer to whet our appetites.
In it we get to see the large variety of sliders and the amount of customization we have over the characters’ bodies.
You can choose from a sizeable selection of facial options and quite a few facial sliders, hairstyles, colors and more.
Then you can customize your body – pretty much every facet of your body, actually. You can be a tall, voluptuous, heavy-chested woman or even a more loli-esque girl if that’s your thing.
It’s not mine, but I know there are a lotta you out there into lolis so.
It’d be nice to get a confirmation from Bandai Namco on exactly how much in the way of customization will be in-game but with the Alpha Test coming up I’m sure we’ll get to see soon enough.


Oh wait, I should’ve mentioned that earlier I guess, right?
Yes, currently, Bandai Namco are sending out Alpha keys to 500 select players who will be allowed in-game for a Closed Alpha test.
Exactly how much of the game is complete right now is unknown, and how much of the game players will be able to experience is also unknown, but, the Alpha lasts from July 26th until July 28th.
While I’m not capable of getting in myself, I hope people capture enough of the game for us to get a clear look at exactly what it’s going to be.
If the game gets a confirmed localization in North America and Europe, you’ll be certain that I’ll have beta keys to give out to everyone that is subscribed and following my wife MrsStix and myself on Twitter.


Yeah, no Western release is confirmed yet as the game was literally just announced for a Japanese release. But it’s unlikely Bandai Namco will keep it as a Japanese exclusive.
They’d be cutting out a very large market if they opted to go that route.
As for when we’ll get a confirmation? Unlikely to be this year as we won’t even have a confirmed Japanese release this year but next year could very well be likely.


Man this game looks so good. It could be the MMORPG to bring the Anime genre back from the graveyard. Currently, outside of Burning Soul Worker and Eden Eternal Vendetta, we have absolutely no Anime MMOs worth playing.
We only have Peria Chronicles to look forward to sometime in the future. And with Genshin Impact a solo game, Blue Protocol is the only other Anime MMO on the horizon.
It looks amazing, feels amazing and I’m hoping it plays as amazingly as it does in the trailer because if so, you’re gonna find me lost in there for days at a time.

But that’s just my opinion – my first impression of the game. What do you guys think? Are you excited? Are you looking forward to eventually trying it out or do you even want to?

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Anime Articles News Top 10s

13 Anime MMORPGs You Should At Least Try In 2019

13 Anime MMORPGs You Should At Least Try In 2019

Back in October 2018 I did a video titled “The Only Anime MMORPGs & MMOs Left Worth Playing In 2018 And 2019”.
It ended up getting over 320,000 views, over 5 and a half thousand likes, and thousands of comments.
I noticed some of the games in the comments I hadn’t played very much of, if any at all, and came to the conclusion that I’d included a few games in that list that honestly aren’t worth populating a list of Anime MMOs currently worth playing in 2019 with.
So allow me to provide you all with a slightly larger, more inclusive list of Anime MMOs now that I’ve had the opportunity to play through each and every one of these in more detail.

Burning Soul Worker

I include this game in every single video I do about Anime MMOs because to this day – it is still the very best Anime MMO released in the West.
Note, the game in question isn’t Gameforge’s Soul Worker but rather – the Burning Soul Worker private server.
Burning Soul Worker is further ahead than Gameforge’s version by many, many months, having significantly more content – both custom and official.
The population as of January 2019 is higher in comparison as well – although admittedly a lot of these players are at higher level content.
This makes it easier for players to find parties and actually participate in the content the game offers – especially without all the bullshit modifications Gameforge made to the game to promote purchasing items via the cash shop.
Burning Soul Worker is by far the most visually pleasing Anime MMO released in the West right now. It also has, arguably, one of the best action combat systems in an Anime MMO.

Phantasy Star Online 2

I haven’t included Phantasy Star Online 2 in a “top” video in a very, very long while. This is because the game, although incredible.. just isn’t as readily available as the other games in this list.
This is because PSO2 never officially launched in the West. Instead, to play the game you need to download third party software that isn’t officially supported by Sega to translate and play the game.
You also need to navigate their website – completely in Japanese, to sign up. This is somewhat of a nuisance for people that don’t even know if they want to play it or not but it is fairly easy if you Google around for a guide.
Nevertheless, after a tremendous amount of you were surprised I opted to not include PSO2 I chose to this time because let’s be honest here.. not many games come close in terms of quality.
Its population is off the charts, having over 10 different servers, all with hundreds of channels that are filled with tons of people.
Graphically, yes, Soul Worker is the most.. crisp? I’d say, but you don’t get any Anime-er.. than PSO2. It does it better than any other MMO out there.
Its combat is a little clunkier though and definitely shows its age, but the amount of features the game has completely trumps any other Anime MMO out there.
If you want to get into Phantasy Star Online 2, you can find a guide for it on our website:

Eden Eternal Vendetta

Aeria Games is one of the worst publishers in the MMO-sphere. They take good games, make them heavily pay to win, unbalanced pieces of garbage and then eventually shut them down when people stop playing them.
So when I initially played Eden Eternal.. and saw the desolate wasteland the game had become, I’d lost all hope in ever really progressing through the game.
Then I came across the private server: Eden Eternal Vendetta. If you’ve watched us in the last year or two you’d know we’ve tried out quite a few private servers for a large variety of games.
Eden Eternal Vendetta is actually one of the better ones out there, providing players with the opportunity to experience the game, sans the pay to win that Aeria Games introduced into it.
The population is also several times larger than Aeria’s version as well, especially after they sold their company to Gamigo.
Eden Eternal takes place in the complete opposite spectrum of the Anime niche: chibi-inspired Anime graphics, and gives us one of the last older-gen Anime MMO feels left.
It’s beautiful, as are the skill effects and honestly.. with FlyFF, Fiesta and other games like them all hopelessly clinging to their last breaths of life, Eden Eternal Vendetta might be our last refuge.

Dungeon Fighter Online

Like PSO2, a lot of you guys were really upset when I didn’t include Dungeon Fighter Online in my previous video. I get it. I played through a good amount of the game over the last month and I can see why you all enjoy it so much.
Dungeon Fighter doesn’t really look very “Anime-ish” as opposed to other titles in this list but there is no denying it is Anime-inspired. I’ve played my fair share of side-scrolling MMOs like this and I gotta say.. Dungeon Fighter is one of the better ones.
It’s fast, very fast. Overflowing with story, and probably has some of the best combat effects in a game of its kind.
Seriously, if combat is something you’re interested in then let me reassure you right now – Dungeon Fighter Online is at the top of its game. You won’t find better combat in a side-scrolling Anime-inspired MMO.
The game has tens of thousands of active players as well, so there’s always someone to play with.
And yes, I’m aware Steam lists a mere 500 concurrent players, so before claiming I don’t know what I’m talking about, note that I’m referring to the players that don’t play through Steam as well.


Mabinogi was once the “king” of the Anime MMO genre. It used a graphical style that I hadn’t seen present in other MMOs. It offered players the option of playing the game in an unconventional way: Living your life.
You could fight monsters, level, craft, farm, fish, quest, explore, just socialize, age up.. like, I’m still of the opinion that Mabinogi is still unrivaled in the freedom it gives you.
I’ve seen other games like Black Desert try and do something similar but nothing comes close to offering what Mabinogi did- or, still does, rather.
The combat is very dated, granted, and uses a very.. I guess confusing for first-time players system. The population is also on the lower end of the spectrum, unfortunately.
If you’ve never played Mabinogi.. I recommend you try it out if solely to experience what the game has to offer that no other game does.

Code Closers

If Blade and Soul were to take place in an instanced, hub-based side-scrolling reality, then Code Closers would be it.
They’re both comprised of mostly.. tits. So if you’re a prepubescent boy, a closet perv, or.. just, generally interested in titties, then Closers is one of the few MMOs for you.
Again, Code Closers is actually a private server – a more densely populated, more actively updated and further ahead in content alternative to En Masse’s version.
Now don’t get me wrong, I’ve said it before and I’ll say it again: En Masse Entertainment aren’t a bad publisher. Quite the contrary. They’re actually one of the better ones out there.. one of the only decent Western ones.
I mean no company is infallible so naturally people will find fault with them but Code Closers is just.. further ahead, has less content in the cash shop and more available to obtain in-game, and has custom content and events that go on every month.
This, coupled with a more free-to-play friendly playstyle makes it the go-to for me and hopefully anyone that wants to level the characters faster than on the official server.
It’s one of the more beautiful Anime MMOs out there – especially if, once again.. you like titties, and the combat is pretty good, to boot!

Tree of Savior

I know I’m gonna get some mixed feelings on this one as I’ll be honest here.. there are some issues with Tree of Savior. But, in the grand scheme of things, Tree of Savior is probably the only good Ragnarok-like MMO alive right now.
It has some of the best sprite graphics and offers some of the highest quality spell effects I’ve seen on a mage, as that is what I play, but I’ll tell you now.. people either love the game, or have an almost unparalleled hatred for it.
The combat is fantastic – it’s fast, feels great and the classes have varied enough playstyles to warrant playing.
The world is perhaps one of the most aesthetically beautiful Anime worlds I’ve seen in an MMO and that’s saying something.
Unfortunately the population isn’t nearly as high as most of the other games in this list but who knows.. maybe this will.. change some people’s opinions and they’ll give it a solid try.

NosTale Vendetta

I never had the opportunity to play NosTale when it was still technically considered “popular,” so I didn’t have very high hopes going into NosTale Vendetta – the private server based on the same game.
I tried NosTale out over a year ago and the game.. was dead. NosTale Vendetta though – I have to give them credit here for revitalizing the population of a dead game.
NosTale Vendetta had what I can only explain as one of the most densely populated towns I’ve ever seen. Outside of Final Fantasy XIV or World of Warcraft – back before they begun cross-server instancing.
The game had a very traditional “point-and-click” to move and fight system in place but at the same time.. it didn’t feel clunky at all. Instead, it felt pretty damn good.
A little slower than I’m used to but still good. Graphically, it is probably one of the more adorable looking games in the list, and we need those. There aren’t enough cute MMOs – and especially cute Anime MMOs left.
Again, the player population is.. absurdly high. You’re missing out not trying this out.


KurtzPel has yet to actually release officially but they recently held a small beta for us Westerner’s to try out.
Although I didn’t get to participate personally, as I had honestly been too busy to, a friend of mine did and he spent hours recording content for us.
If you’ve ever played a game like.. Vindictus or Dragon Nest, then you’ll know exactly what kind of game this is. I mean, Closers and Soul Worker are more or less the same as well but KurtzPel seems a little.. smaller? Perhaps.
It offers some fantastic character creation options – one of the most extensive, actually, for an Anime MMO.
However, I did notice some of the movements were a little.. off. Which is fine. It was a beta after all and they have room to improve.
Combat though looks like it could actually be even better than Soul Worker’s when it finally launches, being comparable to Black Desert if Black Desert were an Anime MMO.

Pokemon Revolution Online

Pokemon Revolution Online isn’t an official game by any means. It was created by fans, just like every other Pokemon MMO out there.
However it provides us the ability to play Pokemon games like never before: With other people. A large group of other people. Together. Something Game Freak never did and still has yet to do.
It is probably the most complete, closest thing you’ll ever get to an official Pokemon MMO so honestly.. if you’re in the mood to be the very best, like no-one ever was and feel like enslaving adorable little Pokemon to murder one another.. look no further.
It looks like Pokemon, it feels like Pokemon. I still play it and still love it, even with other, visually superior alternatives like PokeOne.
Maybe with more work PokeOne will end up superior but right now.. nuh-uh.

Void Elsword

I know this might come as a surprise to some of you because Elsword is still pretty popular. But KOG Games ruined Elsword and ruined any chance for people to enjoy it.
I’ve played through quite a few hours of the official Elsword game and Void Elsword both. Void Elsword is Elsword’s private server alternative, if you hadn’t caught on yet, by the way.
Although they don’t differ terribly in regards to content, Void offers much of what KOG gate behind their cash shop, are less pay to win and overall more up to date with the Korean version of the game.
And while Elsword’s population continues to dip.. Void’s stays strong. But I feel like this is a common theme amongst private servers. They seem to continue to go on and long outlive the game they were spun off from.
Elsword itself is a little older than some of the games in this list but that is by no means a drawback. The game is actually more complete than most of the other Anime titles here merely because it’s been around so long.
Similarly to how World of Warcraft is so much more complete than other, newer MMOs in the genre.
Combat and graphics still look and feel great, but they’re noticeably less polished than games like Dungeon Fighter and Soul Worker.

Kritika Online

Kritika is a unique one. It’s pretty much a carbon copy of Soul Worker, but it was released before Soul Worker was.
So if kawaii teenagers in a post-apocalyptic world aren’t your thing, maybe Kritika will be. It’s got a more mature, adult theme going for it and like Blade and Soul.. has quite an emphasis on boobs.
But I feel like every “mature” themed game does.
Combat is noticeably worse than Soul Worker but still better than most other action games of its kind. Graphically though, the game is good. The environments are okay but the character models are fantastic.
And let’s be real here.. you all know that dressing up your character is part of every game you play, so character models matter!
Population.. probably sits at around a thousand or so concurrent players. Definitely worth trying if you haven’t yet!

Final Fantasy XIV

I was kinda.. on the fence about including Final Fantasy XIV in this list. Why? Because it doesn’t fit the traditional look of an Anime MMO. It looks like a 3D fantasy MMORPG, but, everyone refers to it as an Anime MMO so here it is.
Final Fantasy XIV – the king of the Anime genre. If any game deserved that title, it would definitely be it. Or PSO2. But Final Fantasy XIV because it’s released in English, is more polished and plays in an open world as opposed to quest hub.
At later levels the combat is actually pretty good – think Rift or WoW. Graphically, the game is one of the most beautiful MMOs I’ve ever seen, especially the further you progress through the game.
And its story? Man. If you were to try any game, once, then it should be Final Fantasy XIV.
Population is huge, numbering in the hundreds of thousands of active players still, and with their new expansion on the horizon, you can expect that number to increase back into the millions.

So.. that is pretty much my list of Anime MMOs and MMORPGs to play throughout the year of 2019. Yes, I opted not to include MapleStory 2 because it has had a plethora of complaints and I found myself bored, not having anything to do the further I got.
I know some of you enjoy MapleStory 2 and it’s a good game. But the population has dropped by 80% in a few months and a lack of content is why.
Regardless, hopefully this list helps you find that special “Anime MMO” that you’ve been looking for.

The post 13 Anime MMORPGs You Should At Least Try In 2019 appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.

Anime Burning Soul Worker Burning Soul Worker Online Closers Code Closers Eden Eternal Eden Eternal Vendetta Elsword Mabinogi Maplestory 2 News NosTale NosTale Vendetta Ragnarok Online Soul Worker Soul Worker Online Top 10s Void Elsword

A More Detailed Look At The Only Anime MMORPGs Left Worth Playing In 2018 And 2019.

A More Detailed Look At The Only Anime MMORPGs Left Worth Playing In 2018 And 2019.

Does anyone remember when Anime MMORPGs used to be a thing? A time when you could ask anyone what some of their favorite MMOs were and every single person would include games like Elsword, Mabinogi, Flyff, Ragnarok Online, Fiesta, and Tales of Pirates?
Thinking about that makes me feel ludicrously old. Disregarding how I feel, I have nontheless been playing MMORPGs since I was a teenager, and I’m 28 now.
So you can imagine how much experience I have accumulated under my metaphorical belt (since I’m sitting here in my underwear as I record this – yes, because I don’t have a real job) in the genre over the years, especially in relation to Anime MMOs.
I was there during the “Golden Age” of MMOs. I watched World of Warcraft grow into a colossal titan, I saw companies like GPotato, Outspark and Aeria Games all rise with Anime titles that shook the very foundation of the genre.
New Anime MMO after Anime MMO released almost yearly, and with each subsequent release the genre continued to fall victim to oversaturation.
The genre – or Anime genre more specifically, became so densely populated with games that the pool of players interested in the genre slowly spread out and filled the various games that continued to release.
But the playerbase soon became strained – there were so many games and a very limited amount of players actively interested in them, forcing the Anime niche to begin its slow descent into what we have today: A dead Anime market with a handful of good titles left.
The “Age of Anime MMORPGs” has long since passed, but that doesn’t mean we don’t still have a market left for Anime MMOs to monopolize. Quite the opposite, actually.
With the state of the Anime market and the lack of releases targeted towards this audience in specific, players are left desparately anticipating every Anime release there is.
Closers when it was announced. Soul Worker when it came over. MapleStory 2 when it launched recently (to quite ridiculous numbers, as well.) Peria Chronicles when people first learned of it. Kurtzpel when its trailer was first released.
The list goes on. Every new announcement of an Anime MMO tantalizes the hungry playerbase. We’re repeatedly taunted by promises of a game that can satiate our appetite for the perfect game but ultimately let down.
So, with this article my hope is to address the topic: What Anime MMORPGs are still worth playing in 2018, and what Anime MMORPGs are going to be worth playing going into 2019?
Links to all games will be available in the description and pinned comment for any fans interested in playing through the games listed.
Also, note that mobile MMOs will not be included in this list.

Burning Soul Worker

I’m starting this off with a favorite of mine.
I’ve recently begun playing Burning Soul Worker after being recommended it over its Gameforge published alternative, Soul Worker Online.
Soul Worker is a free to play Action MMO developed by Lion Game Studios right out of South Korea.
The game was released originally in Japan in April, 2016, with the Korean localization of the game being published in January, 2017.
The English version came out officially in February 2018, but not before being readily available first as “Burning Soul Worker” to the vast majority of players.
Soul Worker is a hub-based action MMO, having players occupy towns, “hubs”, in essence, where you can interact with other players in the same area, group up with players, trade, and tackle the varied instances together.
While not a traditional Anime MMORPG in the sense of the term, players are able to concurrently play in various areas with hundreds of other players, the game has a functional progression system featuring gear, levels, upgrades, skills and more.
So even though the game isn’t as large or open as Anime-titles released a decade ago, it is no less an Anime MMO than any other title around today.
Presently, the game has 6 playable characters, each with their own unique skillsets and fighting styles.
Haru, the adorable Greatsword wielder and my personal favorite.
Erwin, the young dual-wielding gunslinger.
Lily, the Yandere “psycho-girlfriend-from-hell” scythe wielder.
Stella, everyone’s favorite little guitar-wielding rockstar.
Jin, a guy that likes to punch people.
And finally, Iris, whom I play; a phallus-shaped cannon wielding bitch with family issues.
Each character has their own backstory that you learn at the beginning of the game and their own little.. spiritual compadre that accompanies them – at least as far as I’ve gotten.
I’ve played through Soul Worker, and Burning Soul Worker quite extensively. You can take a look through the channel for proof of that, and it’s been some of the most fun I’ve had in an Anime title in years.
The combat isn’t negatively impacted by lag, the outfits and graphical style are adorable, and, at least regarding Burning Soul Worker, the cash shop isn’t restrictive of players that don’t spend money.
What I mean by that.. is that it isn’t pay to win, unlike the hot mess that is Gameforge’s version of the game.
Yes, the game is somewhat limited in what you can actually do: You run instance after instance, completing quests obtained from the hub you were in and progressing like you would during the endgame of any normal MMO.
So what sets it apart? Its still active population, its fast action combat, its graphical style that looks better than most Anime MMO out there right now, its story, and the fact that it’s still actively updated, so additional content can be expected.

MapleStory 2

Next we have the recently released MapleStory 2.
MapleStory 2 is a free to play MMORPG developed by NSquare in association with Nexon. The game was originally released back in July 2015 in South Korea and launched globally just last week on October 10th.
As MapleStory 2 just released recently I don’t have as much experience in it or its world as I do other MMOs but I can tell you what I’ve experienced thus far.
The game, while numbered like a sequel, is actually a prequel to MapleStory – the game MapleStory 2 is spun off of. It features a large open world – similar to something like Blade and Soul that has areas instanced off from one another, and shares various zones and NPCs with its predecessor.
MapleStory 2 has – at least as of its launch in the West, 9 distinct classes.
Archer, which is pretty much the same in every game: “Pew, pew, I shoot arrows against people with giant cannons and control over the forces of flame, shadow, life, death and.. well, shit.” Uses Dexterity and focuses on high Crit damage and attack speed.
Assassin, a shadow magic wielding knife throwing agile little squishy ninja that utilizes Luck and Crit damage to wreck enemies.
Berserker, a greatsword wielding brute that makes use of their high HP and physical damage to destroy mass hordes of enemies.
Heavy Gunner, not to be confused with Light Gunner (that’s a touchy subject for them,) is a cannon-wielding glass cannon that utilizes Agility to inflict a large amount of damage to enemies.
Knight, your traditional sword and shield tank ‘n spank class that utilizes Strength for damage and Defense for tanking.
Priest, your local healer that you can’t go anywhere without lest you end up face-down in the dirt. Wielding her grimoire and scepter, your trusty life-giver heals your team with a focus on Intelligence.
Runeblade, the two-handed sword wielding non-Berserker is the Berserker.. if the Berserker used some magic, too. Focuses not only on Strength, but also on Intelligence.
Thief, a dagger wielding brigand that utilizes high speed and poisons to really mess their enemies up. Like the Assassin, focuses on Luck and movement speed.
Finally, the Wizard, a staff wielding mage that has control over fire, ice and lightning and is an indespensible part of the team due to their ability to not only regulate your room temperature, but also to start that campfire when you’re hungry in the morning and want some fried eggs out in the wilderness and you’re too lazy to get firewood or flint or really put in any time or effort and just want someone to shoot a fucking fireball at an egg.
Whew. That dragged on longer than I wanted it to.
Each class has their own unique storyline to follow through, similarly to the original MapleStory game. As a brief example, when I went with Wizard, I attended a prestigious magical academy that had a very old, powerful headmaster called Professor Gandalf Dumbledore.
The combat is very action focused although probably not as flashy as its predecessor was. Skill effects are still very pleasing to behold, but there was just something about using skills that flung you all over the screen that left a lasting impression on me.
It is by far the most densely populated Anime MMORPG right now, having over 40,000 concurrent players on Steam at any given time, and tens of thousands of players through Nexon’s own launcher.
Exactly how many players are playing is impossible to estimate, but Nexon did reveal that they had over 1 million active players.
So far the game has yet to go the way of traditional Nexon games, A.K.A, pay to win, so that’s promising but not ultimately indicative of whether or not it will remain as such.
So, what sets it apart? Its holy trinity of Tank/Healer/DPS, dense population, relation to the original MapleStory, detailed storyline, entertaining combat, and a slew of updates, classes, zones and more to be expected over the years to come.

Void Elsword

Next up we have Void Elsword.
I’ve done 4 or 5 videos on the official Elsword game over the last 18 months and have been told repeatedly to try out Void Elsword as many fans claim it is a much fairer, less pay to win, more active version of the game.
Elsword itself is a free to play 2.5D action MMORPG developed by KOG Studios. Elsword released initially in South Korea in December 2007, North America in March 2011 and Europe in July 2013.
Like Soul Worker listed above, Elsword isn’t your traditional MMO. It isn’t a hub-based MMO like Soul Worker, Kritika, Dungeon Fighter or Vindictus, instead, utilizing open-area zones like MapleStory and combining it with a plethora of dungeons to combat.
It plays more like a side-scrolling beat ’em up fighter MMORPG, essentially.
Elsword has 12 unique “characters” that function as classes with personalities.
Add, the lightning fast mage ridden with insanity.
Ain, a vessel designed by the Goddess Ishmael herself to force women’s panties to literally just up and walk right out the room whenever he enters. Oh, uses creation and cycle magic and hits people with a pendulum.
Aisha, your basic loli staff wielding mage.
Chung, this game’s cannon-wielding gender confused little boy.
Elesis, Elsword’s older sister. Uses fire magic and a claymore. Doesn’t seem to have nearly as much backstory as other characters so we’ll just name her “generic nee-san.”
Elsword, the kid the game is tentatively named after utilizes a greatsword.. while weighing all of 40lbs.
Eve, “The Little Queen of Nasods”, is a.. robot. A very attractive female robot. She has many uses, I just can’t name them here. She uses.. drones? I think. Little robots that assist her in combat. Not humanoid robots like her though.
Lu/Ciel, the weird tag-team duo of adorable little loli and creepy older onii-chan. Lu, the loli, uses magic gauntlets, while her creepy brother uses dual gun blades. I’m not even gonna joke about these two, there’s enough fanfic surrounding them as-is.
Raven, whoa, that hair though, holy shit. He’s like.. an angry, Super Saiyan Edward Elric, in so that he utilizes a metal arm and a sword.
Rena, the Archer.
Rose, the blonde bombshell, is our gun expert. She uses revolvers, muskets, auto-guns, hand cannons..
And holy shit, finally made it through that. Didn’t think I’d manage to to be honest.
Like MapleStory 2, each “hero”, or “class” has their own backstory, although these characters actually have personalities and speak, giving actual personality and character to the hero you’re playing.
Each hero is capable of progressing into various other classes as you continue to level up, leaving players with.. too many combinations, honestly, for a casual player like myself to really comprehend.
As I pointed out, the game is akin to a beat ’em up fighter, utilizing action combat similar to the original MapleStory if you ever played it.
Void Elsword, the game I’m talking about specifically here, is further along than the official English Elsword game, receives faster updates, and actually has a larger playerbase due to how poorly the official game is handled.
So, what sets it apart? Its vast, detailed class system, character personality and engagement in story, non hub-based world, very flashy combat and large population.


Next, we have Mabinogi.
Mabinogi is a free to play social MMORPG, probably the only social Anime MMORPG in existance, but by no means a social game like Second Life.
Mabinogi was developed by South Korean company devCAT and published by Nexon.
The game was released in South Korea in June 2004, Japan in April 2005, China in November 2005, North America in March 2008, Australia in June 2008, and Europe in May 2010.
Mabinogi, interestingly, features unique hand-painted textures stylized with something called “edge detection outlining”. It is the only MMORPG I’ve seen utilizing this graphical style and would love to see an updated engine make use of it.
There is no effective “class” system in Mabinogi. There are “Talents”, which focus similarly to classes but you aren’t locked into them.
Talents instead determine what skills your character excels at, providing stat boosts and increased experience for the skills that Talent encompasses.
Talents can be reset through the “Rebirth” system, that allows players to reset their level back to level 1 while keeping all of the skills you learned, talent ranks and AP earned, making you stronger every time you Rebirth.
The Talents in question are Puppetry, Close Combat, Archery, Magic, Battle Alchemy, Martial Arts, Music, Lance Combat, Holy Arts, Transmutation, Smithing, Mercantile, Cooking, Tailoring, Medicine, Carpentry, and Adventure.
While many talents seem self explanatory, several are not. Regardless, Mabinogi allows players to play the game how they want to. Whether that be by running dungeons, leveling up, grinding monsters, gear, crafting or just adventuring.
The combat system is tab-target, but instead of traditional tab-target that has you cycle through a list of skills, Mabinogi has you focus on a countering mechanic that makes combat arguably more tactical in nature than in most MMO.
It’s actually difficult to explain, but makes combat require close attention to what the enemies are actually doing.
The world itself is especially large, having players make use of mounts, ships and more to navigate the open world.
I’ve only had the pleasure of exploring a fraction of what Mabinogi has to offer but it is one of the most unique MMORPG – and by far the most unique Anime MMORPG out there at this time.
So, what sets it apart? Everything.

Code Closers

Next in this list we have Closers, or in this case, Code Closers since I prefer Code Closers to the official Closers game.
Closers is developed by Naddic Games and published by Nexon and En Masse Entertainment. The game was released in South Korea in December 2014, Japan in August 2015, and North America in November 2017.
Now, I’ve done quite a few Code Closers videos on the channel. It is probably the most heavily covered Anime MMO on the channel, period, as I enjoyed it that thoroughly.
Just like Elsword, Closers is a side-scrolling action beat ’em up MMO, but unlike Elsword, Closers functions like Soul Worker, making primary use of a “hub” that you take and complete quests in, then proceed to leave to participate in various dungeons to progress.
There are various “classes” or “heroes” in the game, occupying three different factions: The Black Lambs, Wolf Dogs and Wild Hunters. Now, I apologize in advance for butchering these characters names, but here we go.
The Black Lambs are comprised of:
Seha, your traditional sword-wielding shonen lead.
Seulbi, a telekinetic that hits people with daggers.. ’cause she thinks that’d be smarter or more useful than picking 100 enemies up and ripping them all in half.
Yuri, a sub-genre of Anime that I love watching when my wife is at work.
J, who hits people.
And Misteltein, a powerful gender-bending little shouta knight that makes you question your sexuality at times. Or.. people that’re interested in lolis, anyway. Never been my thing, honestly. I like my girls.. wait, when did this become about me?
The Wolf Dogs are comprised of:
Nata, the foul-mouthed, quick-tempered knife user.
Levia, the witch of the group, and also the kinda girl I’m into. She’s apparently very good at following orders, and super shy.
Harpy, the babe of the group that uses Bionic legs to wrap around people and choke them.
Tina, yet another robot that uses various military weapons and can generate Phase Force.
And Violet, the greatsword wielding Valkyrie.
Finally, the Wild Hunters are comprised of:
Wolfgang, the.. librarian. Yes, librarian. He’s a librarian.
Luna, the Aegis wielding preteen ball of death. She likes Origami.
The official Closers version only has up until Wolfgang, whereas Code Closers has up until Luna. The Korean version of Closers has two more Wild Hunters, though:
Soma, who utilizes Tonfas and enjoys playing with dolls.
And finally, Bai, the Mystic that utilizes the Blade of Ice that has the power of Dimensionals imbued within it.
Again, these characters all have a backstory attached to them however Closers probably has the least-developed arc for characters.
Where Soul Worker and Elsword both give you a lot of character focus, Closers is much less focused on the characters, and much more focused on the combat.
Which is where Closers really excels, honestly. The combat in Closers is one of the fastest Anime MMOs I’ve played, and there is a very large emphasis on being able to successfully and effectively play your character.
The world, as I mentioned, is completely closed off. There is a central “hub” that you remain in until you complete the story associated with that zone, then you move on to the next “hub”. Rinse and repeat.
So, what sets it apart? One of the best combat systems in an Anime MMO, a large, diverse selection of characters with unique fighting styles, fun housing system, and active updates.

Eden Eternal Vendetta

Next, we have Eden Eternal Vendetta. Not Aeria Games’ Eden Eternal.. I would never recommend an Aeria Games game to anyone. So Twin Saga and Aura Kingdom are out as there are no good alternatives for them.
But Eden Eternal Vendetta.. is an actively updated free to play open world Anime MMORPG that is a significant improvement to Aeria Games’ Western port of the game.
Eden Eternal, developed by X-Legend and published by Aeria Games released in China in November 2010, Japan in Jaunary 2011, and both North America and Europe in June 2011.
Eden Eternal is the first traditional Anime MMORPG we’ve listed so far – it has a normal class system, normal leveling system, normal world-exploration system and normal story-telling and progression system.
There are a plethora of classes to choose from: Thief, Martial Artist, Blade Dancer and Samurai comprising the melee spectrum, Hunter, Engineer, Ranger and Inquisitor comprising the ranged spectrum, Magician, Illusionist, Warlock, and Luminary comprising the magic spectrum, Warrior, Knight, Templar and Dragon Knight comprising the defense spectrum, Cleric, Bard, Shaman and Sage comprising the support spectrum, and Mimic.. which is just.. nothing.
Eden Eternal has a unique leveling system, reminiscent of Final Fantasy XIV with a few key differences. Players can level up both their characters levels and their class levels as well.
Gaining character levels unlocks additional branch skills – techniques that are usable among all classes that fall under the same category as the class you’re leveling.
Like Final Fantasy XIV, Eden Eternal has additional classes locked behind individual class-requirements, such as a Templar requiring a character level of 60, Knight class level of 45, and Cleric class level of 45.
This provides players an incentive to keep playing and keep leveling additional classes – so they are not only capable of unlocking everything they want, but are capable of filling every role necessary for their party or guild.
Combat is tab-target yet very fast and very sleek. When I first played the game I made note of how good the special effects looked and still believe they’re even better looking than in more recent X-Legend MMOs.
One thing I’d like to note about Eden Eternal Vendetta, is that they took models, mounts, outfits and more out of other Aeria Games’ games like Aura Kingdom and Twin Saga and implemented them into Eden Eternal, providing a larger selection of player outfits, pets, mounts and other cosmetics you wouldn’t normally find in-game.
So, what sets it apart? Its sleek graphical style, unique use of a detailed class system, and the fact that it’s one of Aeria Games’ only good games.

Ragnarok Online

Ragnarok Online is probably the OG Anime MMORPG. Everyone either knows of or has played Ragnarok Online at one point in time, right?
Ragnarok Online is an open world free to play MMORPG that was released back in South Korea in August 2002, North America in June 2003, Europe in April 2004, and Australia in December 2004.
I never played Ragnarok when it was a pay to play MMORPG so I’m unable to specifically comment on it then, but I did have the opportunity to jump into it a few times over the later years, after it went free to play.
“Jobs” are by far the most important aspect of Ragnarok Online. Originally, the job system consisted of 13 classes, but over the course of its life, has expanded to over 50.
Each class specializes in certain skills that correspond to traditional archetypes in RPGs, and characters are capable of leveling both their “player level” and “job level”.
There are three stages of progression for classes, and far, far too many for me to attempt to read out verbally, let alone try and come up with something witty to remark with.
Suffice it to say, there are your traditional melee trees, magic trees, archer trees, thief and assassin trees, healer trees, and crafting trees.
Regarding the three stages of progression, let’s say you begin as a Mage. Mages can either become a Wizard of a Sage upon hitting the level requirement to advance your class.
Upon obtaining a player level of 99 and a job level of 50, players become able to “rebirth” their character, essentially functioning the same way as it does in Mabinogi, resetting your player level and job level back down to level 1.
Reborn characters gain access to a new class upon hitting the requirement once again, in this example, a High Wizard and a Scholar instead of Wizard and Sage, and these transcended job types have a larger selection of skills and stat points to allocate.
Their third advancement, in this case the choice being between a Warlock and Sorcerer provides additional skills and allows players to break through the traditional level cap that of 99.
As you can tell.. there’s a lot to the class system in Ragnarok Online and it’s a lot to comprehend.
Ragnarok Online is the only “point-and-click” MMORPG in this list, allowing players to move through mouse-clicks. Combat is fairly simple tab-target as well, making heavy use of clicking in general.
The world is also very expansive, having new content added all the way back since 2002. It’s just a little difficult navigating with the somewhat frustrating-at-times camera angle and point-and-click controls.
So, what sets it apart? It’s Ragnarok Fucking Online.. what more is there to say?

NosTale Vendetta

Finally, we have Nostale Vendetta.. an Anime MMORPG I just tried out. NosTale Vendetta is actually different from the official NosTale game that is very, very dead at this point in time.
I’ve tried out both the official NosTale and NosTale Vendetta, and done honest first impressions of both. I find Vendetta to be much more active which is paramount to having a successful, thriving community.
Now, NosTale was developed by Entwell and published by Gameforge. The game was released in South Korea in 2007, The UK in August 2007, and then Globally in March 2008.
NosTale is a free-to-play fantasy MMORPG that features point-and-click tab-target combat, branching classes, and a lot of content for players.
NosTale has 5 total base classes; the Adventurer, Sorcerer, Archer, Swordsman and Martial Artist.
Every player begins the game as an Adventurer, but upon reaching a combat level of 15 and a job level of 20, players are given the option to change class to either a Magician, Archer or Swordsman.
After obtaining a combat level of 80, players gain access to the unique Martial Artist class that is created at a combat level of 81 and a job level of 1.
After choosing your class, players continue to unlock additional classes as they level through the game, further advancing through use of specialist cards.
Archer unlocks the Ranger, Assassin, Destroyer, Wild Keeper, Fire Cannoneer, Scout, Demon Hunter and Avenging Angel.
Swordsman unlocks the Warrior, Ninja, Crusader, Berserker, Gladiator, Battle Monk, Death Reaper, and Renegade.
Mage unlocks the Red Magician, Holy Mage, Blue Magician, Dark Gunner, Volcano, Tide Lord, Seer, and Archemage.
The Martial Artist unlocks the Draconic Fist.
NosTale is similar to Elsword. You participate in a large amount of dungeon-related content but at the same time there are large open zones you’re capable of leaving the town to explore.
I didn’t make it much past level 30, but from what I could tell the game has a lot to explore and a very, very active community, housing thousands of players online concurrently.. on the Vendetta version of the game. NosTale Vendetta.
The Steam version of NosTale has a mere 300 people playing concurrently.
So, what sets it apart? Its storytelling, unique use of classes, world, community and levels of activity.

Now, that is pretty much every Anime MMO I can honestly say is worth playing in 2018. It is very likely to be the exact same list in a month and a half from now in 2019 as well, lest some huge update hit one of the games and bury them.
As you can tell, to me, Anime MMOs – or what make Anime MMOs worth playing are what they offer the player.
Sure, it’s all well and good to begin the game as a Warrior.. and remain a Warrior for the entire game, but games like that faded into distant memory. Games that survived were the ones that attempted to innovate.
Or, at the very least were newer titles since players were so starved for an Anime-themed game they took what they could get.
Regardless, Burning Soul Worker, MapleStory 2, Void Elsword, Mabinogi, Code Closers, Eden Eternal Vendetta, Ragnarok Online and NosTale Vendetta are probably the only Anime MMORPGs I’d recommend should anyone ever ask me what my opinion is on the genre.
Which admittedly I do get asked to this day, every week.
Hopefully this helps redirect interested fans to the game they’re searching for.
The Anime niche might be in a state of disrepair right now but that doesn’t mean we can’t enjoy playing the games that stand out. That doesn’t mean something can’t release that reinvigorates the Anime niche.
Until then.. let’s enjoy playing these games together.

The post A More Detailed Look At The Only Anime MMORPGs Left Worth Playing In 2018 And 2019. appeared first on MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay.